It's Game Chef time of Year again.
One Theme, Four Secret Ingredients (from which you must choose two), then 10 days to produce a fine-tuned gaming hot rod to compete among the dozens of of entrants.
I've done Game Chef a few times, I usually just make up the numbers. Maybe my games a bit too pedestrian in some respects, maybe they're just a bit too long winded (my entries are usually twice the page count of the average entry). Or it could be that I'm still not a "recognized" name in the independent gaming crowd.
In an attempt to remedy this, I've submitted FUBAR into the mix for the 2010 Indie RPG awards.