#RPGaDay2025 - 16 Overcome

 

The outcome, the ending, the resolution. It might be the outcome from a single action, a scene, a session, an  entire campaign.

Every element of a story starts grounded, gets thrown temporarily into a chaotic flux, then falls back to a grounded state. We don’t know how they’re going to fall back down, or how the patterns of relationships will reconnect to one another in the aftermath, but that’s what the story is all about. It’s why we play.

Adventurers leave town and head to the local dungeon. Their ground life is the time in the town, the chaos is their experience in the dungeon, it becomes grounded when they return to town with rewards, with injuries…or as corpses.

Investigators could leave everything alone, festering in secrecy, or they could delve into the mysteries and reveal them…not knowing where their trail of clues might lead. Regardless of what they might find, things will not be the same.  

Regardless of the type of story, there is something to overcome between the establishment of context at the beginning, and the closure at the end. It’s the struggle that makes the story worthwhile.


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