Hot Take

Sometimes the best resource a DM has at their disposal is the ability to cut their losses and move to a better game system that facilitates the style of play they want, rather than struggling with trying to modify a massive ludonarrative dissonance.

(I posted this on a Facebook group, but figured I needed to include it as a permanent part of the blog).

Comments

gnosisaccord said…
Is this a vague reference to some recent happening? Seems oddly specific
Vulpinoid said…
It follows on from a number of comments on Facebook, Bluesky, and Threads... where various people have said something along the lines of "I want to run a cyberpunk game with D&D", or "I want to run a Cthulhu mythos game with D&D"... sure, you can do it, but then again you can also mix vinegar and milk... it doesn't mean you'll end up with something palatable. There are other game systems in the world, some of which were specfically designed to tell stories within these other genres (rather than the deprotagonising slapstick that D&D tends to produce). When folks try to push a system in a direction it was never intended to go, they need to take a wider variety of factors into consideration. Most try to use D&D as the easy option, and if that's their mindset going in, then it bears to rason that they'll take shortcuts and not consider these other factors, and that doesn't bode well for the final session. LIke in all things, sometimes you've just got to think outside the box, or push beyond your comfort zone.

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