Updated Character Sheet

I've finally reached a point where I'm basically happy with the new character sheet for the updated Walkabout.

I'm just going to post it as a link to my google drive here on the blog, becuase that way I can see how many people are looking at this page, and get a rough guide about how many people might have clicked through to actually look at the sheet.

The basic idea is that it get printed onto an A4 (or equivalent) sheet, and both sides are folded into the middle using a gate fold.

The front of the resulting folded card has the surface elements of the character, what other people see, with room to draw a picture. The inside of the card contains all the various elements that a character uses to perform actions within the game, all the numbers and details. The back of the card is a basic rundown of the game rules for performing actions in the game. I've always been a fan of the idea where the core rules are immediately available to the players, and the complicated rule variations are just slight variants to adapt those core rules to a variety of situations. 

In typical Vulpinoid Studios fashion, there's a string of symbols on the top and bottom of the sheet for players to attach paperclips to quickly indicate a range of traits that might be impacting their character at any given moment.

There's a second play sheet I'm working on now, which players can use to place their die results and see what this might mean before translating action results back into the story of the game... then there will be a bunch of index cards for common pieces of equipment, common cultural character edges, and some blank ones to players and narrators to write significant elements for their own games.

Anyway, here's the link.

If you're reading, and if you've downloaded a copy of the character sheet, let me know what you think with a comment here. What could I improve? What do you like about it?

Comments

Popular posts from this blog

A Guide to Geomorphs (Part 7)