Walkabout Character Generation - Phase 1: Infancy
While the first part of the character generation system is focused on the character's parents, who provide the biological genetic input that sets the foundation of a character's life, the next stages of character generation in Walkabout start to define the lifepath journey of the central figures in the narrative.
The earliest stages of a person’s life are generally out of
their control, their parents and other adult guardians provide the connections
that will establish their psyche.
Start with a relationship point
to each of your parents (if one of your parents is no longer present, start
with 2 relationship points to the remaining parent).
Choose a culture from one of the
parents who is still in your life, gain a relationship point to that culture.
Roll 6 d4 to determine
relationships and events during your infancy.
Advances:
- Gain two attribute points corresponding to the highest attributes of your parents.
Write a sentence or two describing how the two improved
attributes were involved in specific events in your earliest memories. If you
want to write more, you can reveal events that improved any relationships, or
what happened to degrade them. If you rolled one or more multiple results, each
instance requires you to ask another player to answer a question; incorporate
that answer into at least one of your sentences (or add a new sentence). Some
of your sentences could describe things you were unable to control, or things
you didn’t understand at the time, because you were too young; your sentences
will typically revolve around close family members and the people who taught
you your earliest lessons.
Note: Rolling
Relationships
During phases 1
through 4, you roll six dice to determine the relationships that will help to
define your character. At first you roll d4s for this, then at each new phase
your roll higher dice (d6, d8, then d10). In each case the results of these
dice provide general ideas for the types of relationships generated, but it’s
up to you to define the specifics and work out how they tie into the
character’s story.
Relationship die results
Result
|
Outcome
|
1
|
Lose a point in your highest relationship
|
2-3
|
Increase a relationship to one of your parents or a
sibling/close-cousin*
|
4-5
|
Increase a relationship to a community or specific member of that
community**
|
6-7
|
Increase a relationship to a place or specific person who lives
there**
|
8-9
|
Increase a relationship to a subculture or occupation, or a person
belonging to one of those**
|
10
|
Increase a relationship to a member of the wayfarers** (or choose any
relationship to improve if not a wayfarer)
|
* These are considered family-related individuals
** these are
considered non-family-related individuals
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