NaGaDeMon 2015
I usually manage to get something together for NaGaDeMon, whether I do anything with it after the month is up... well that's a different issue entirely. This year my aim is to pull together all of my notes for the revised FUBAR and put them together, finally putting out the definitive edition that's been played at conventions for the last couple of years. I'm also planning on getting the illustrations right for Bug Hunt, possibly going for something very pretty and art nouveau inspired. That way I'll have a pair of games ready for crowdfunding early in the new year. We'll see how the plans pan out.