Darkhive Worldbuilding (Part 30) - Come into my World
How do simple hexagonal cells turn into houses, halls, shops, streets, and other living areas? That's one of the questions that's really been giving me pause throughout this whole project. Since I tend to think visually, the best way to answer this question was through drawing some maps. Curiously, this brings me back to geomorphs. I'm looking at three phase geomorphs for the majority of the mapping (if you want to know what I mean by "three phase" have a look through the Geomorph series under the Map Tutorials above). The three phases used for the hexagonal geomorphs of the hive are "Wall" (which cannot be passed through), "door" (which can be passed through), and "window" (which is larger than a door, and can be seen through but not passed through). The cell walls of the hive are incredibly sturdy and regularly maintained by the Hiveguard, so there are no options like "damaged wall section". Th survivors ...