Based on a request from a reader, we move back to the urban environment. This time focusing on a variety of roof types, and how they might be depicted in a map. A lot of fantasy cartographers limit themselves to the outlines of buildings when they draw maps for their towns, but I find that adding in roof lines creates a sense of depth and detail. I could easily add more detail regarding towns and urban environments, but for the moment this will do...the next few tutorials will move back to nature.
I might even get to sewers, catacombs and dungeons eventually.
This tutorial looks at a few techniques for depicting more natural terrain; forests, cliffs, and beaches. It also shows how cartographers can start to develop their own style with the tutorial techniques presented. In this way we see two methods for shading forested areas, and a new technique for rendering water (especially suitable to beaches). For those who read through the tutorial, and wonder what I mean when I say "dyson hatching" have a look at the mapping tutorial by Dyson Logos connected through this link .