Walkabout core mechanism play examples
With the modified core mechanism for Walkabout, here are some in play examples:
We’ll follow a single character through a range of actions to
demonstrate how the same basic core mechanism is versatile enough to handle a
wide variety of situations.
Bill is playing Bruce, a helpful young man who does jobs for the
local community. He is a “Jackaroo” from the “Cultivator” people (keywords: Endurance,
Riding), his basic edge comes from “Training” as a “Survivalist” (keywords: Academics,
Survival), but he also has a “Reputation” as being “Curious” (keywords: Awareness,
Stealth). He is not a wayfarer. Bruce has the standard equipment (Sturdy Clothes (+: Rugged, -: Dirty), Horse, Hat, Canteen,
Survival Knife), and has three relationships; a loose
relationship to his people, a loose relationship to his reputation, and a close
relationship to Claire (a girl he met on the road). Bill’s token bag contains 6
white, 6 black, 3 green, 2 blue and 1 red.
Let’s look at some activities that Bruce might get involved in…
Fording a shallow stream
Step 1
1a – Bruce isn’t trying to get a strategic advantage from moving,
nor trying to hamper an enemy; he’s just moving from one side of the stream to
another. This counts as a Blue action.
1b – Bruce has a horse, so he can justify using his “Riding”
keyword.
1c – Bill doesn’t want to injure Bruce’s horse so he’s playing it
safe and not calling on the horse as a beneficial non-core trait.
1d – Since there are no non-core traits, there is nothing to do
here.
1e – None of Bruce’s relationships really apply in this situation.
Step 2
2a – Bill draws four tokens from the bag (three, plus one from the
keyword): two Whites, a Black and a Green.
2b – Bill allocates the Black to “sacrifice” to avoid anything
going wrong. He allocates the Green to “success”, meaning that he gains no
benefit from his action. One of the Whites is applied to story, and the other
is allocated to back to the riding keyword (and thus removed from play).
2c and d – There are no non-core traits or relationships in play,
so move to the next step.
Step 3
3a – A White token was allocated to “story”, but since there are
no non-core tokens to be allocated, there is nothing to do here.
3b – A Green “success” result means that Bruce is unable to ford
the stream. A Black “sacrifice” result means that he doesn’t suffer any
problems in his attempt to get across. A White “story” result has no further
effect because there are no non-core traits in play.
3c – Bruce encounters a
swiftly moving stream but thinks he has found a place where he can cross it
safely. He descends into the stream on his horse, but finds the footing
unstable. He backs out and has to find somewhere else.
Fording a shallow stream
(second attempt)
Step 1
1a – Bruce isn’t trying to get a strategic advantage from moving,
nor trying to hamper an enemy; he’s just moving from one side of the stream to
another. This counts as a Blue action.
1b – Bruce has a horse, so he can justify using his “Riding”
keyword.
1c – Bill is willing to take a few extra risks this time so he
calls on the horse as a beneficial non-core trait.
1d – Since there is only a single non-core trait, there is nothing
to do here.
1e – None of Bruce’s relationships really apply in this situation.
Step 2
2a – Bill draws four tokens from the bag (three, plus one from the
keyword): a White, a Black, a Red and a Green.
2b –Bill allocates the Black to “success” to ensure he gets across
this time. He allocates the Green to “sacrifice”, meaning that something will
become more difficult in the situation. The Red is applied to the “story”. The
White is allocated to back to the riding keyword (and thus removed from play).
2c – Bruce’s horse is being risked (providing one bonus non-core
trait), so an extra token is drawn (Blue).
2d – There are no relationships in play, so move to the next step.
Step 3
3a – A Red token was allocated to story, but the Gm has only one
token to allocate and one trait to place it on. The GM allocates the non-core
token (Blue) to the “Horse”.
3b – A Black “success” result means that Bruce fords the stream. A
Green “sacrifice” result means that the opposition (the stream) gets stronger,
the GM describes this by saying that the river bed starts breaking up as Bruce
crosses the stream. The Red “story” result has already been applied in the
tokens. The Blue “story” result allows another transformation in the scene, so
Bill asks if Bruce’s friend Claire can also cross the stream before the bed
breaks up. The GM thinks that’s a reasonable request.
3c – Bruce moves up the
stream and finds another place that looks reasonably safe to cross. He descends
into the stream on his horse, the footing is a bit unstable but he risks the
crossing. Claire follows quickly behind, and her passage adds to the
instability of the riverbed. As they emerge, rocks wash through the water and
the safe passage is gone. Anyone attempting to cross the stream in future will
have a harder job, and will need to find somewhere else to cross safely.
Gathering Food
Step 1
1a – Gathering food is a positive action, it could be used to
overcome a “Hunger” penalty, or gain a beneficial trait like “Well Fed” or a
beneficial item like “Rations”. This marks it as a Green action.
1b – The keywords of “Survival” (from the Survivalist Training
Edge) and “Awareness” (from the Curious Reputation) are both applicable here.
1c – Bruce has a “Survival Knife”, and Bill thinks that this might
make a useful tool for Bruce. To gain a benefit, he needs to risk damaging it.
1d – As a cultivator with a loose relationship to his people,
Bruce automatically gains a bonus when gathering food. He’s doing the action
alone and his reputation won’t help.
1e – Since there is only one only beneficial non-core trait, this
is not applicable at this time.
Step 2
2a – Bill draws five tokens from his bag (three, plus two from the
keywords); two Whites, a Black, a Green and a Red.
2b – Bill allocates the Black to “success”, the Green to “sacrifice”
and the red to “story”. The two whites are linked back to the relevant keywords
(and thus removed from play).
2c – One piece of equipment is being risked (providing one bonus
non-core trait), so an extra token is drawn (Green).
2d – Since Bruce has a loose relationship to his people, and he is
performing an action commonly associated with his people, Bill takes an extra
Black token and adds it to his non-core pool.
Step 3
3a – A Red token was allocated to story so the GM allocates the first
non-core token (Black) to the “Survival Knife”. Bill applies the remaining
non-core token (Green) to the “Cultivator” relationship.
3b – A Black “success” result indicates that a benefit is gained.
Bill gives Bruce a “Rations” piece of equipment (this should help cancel out any
potential hunger effects if they encounter harsher terrain in the future). A
Green “sacrifice” result avoids anything bad from happening. The Black result
on the “survival knife” provides an extra success result. The Green token applied
to the “Cultivator” relationship means it doesn’t do much (only black and white
tokens have effects on relationships).
3c – Bruce finds a tree
snake, and using his survival training he catches it, and whips it to the
ground, painlessly cracking its skull and breaking its neck. He skins it and
prepares the meat.
The sharp blade slices the flesh
effortlessly, leaving enough meat to feed a second person, he hands the meat to
Claire.
Finding a document in an
abandoned library with Claire’s help
Since Claire is a bit more active in this action, let’s describe
her a bit.
Carol is playing Claire, a city girl who is out of her element. She
is a “Scholar” from the “Arcology” people (keywords: Academics, Investigation),
her basic edge comes from “Augmentation” in the form of “Cybernetics”
(keywords: Awareness, Focus), but she also has a “Weapon” which is a “Firearm”
(keywords: Firearms, Intimidation). She is not a wayfarer. Claire has the standard
equipment (Fashionable Clothes (+: Fashionable,
-: Fragile), Battery Pack, Sunglasses, Tablet Computer (+: Informative, -: Limited
Use), Pistol). Claire has three relationships; a
loose relationship to her people, a loose relationship to her weapon, and a
close relationship to Bruce (a man she met on the road). Carol’s token bag
contains 6 white, 6 black, 3 blue, 2 red and 1 green.
It is later in the story, and Bruce has acquired a “clue” regarding
the situation that is causing problems in town (this is a positive trait but
the characters don’t know how to use it). The GM decides that this information
will be fairly important to the story, he tells Bill and Carol that they will
need to overcome two successes before they’ll gain any advantages from the
situation.
Step 1
1a (Bruce and Claire) – Both characters are trying to turn their “clue”
into another positive trait that will be more useful in their current job. This
counts as a Blue action.
1b (Bruce) – Bruce has abilities in “Academics” (from his training)
and “Awareness” (from his reputation).
1b (Claire) – Claire has abilities in “Investigation” (from her
people) and “Awareness” (from her augmentation).
1c (Bruce) – Bill has the “Clue” and he uses this as a positive
trait that will help in the search.
1c (Claire) – Claire is willing to risk the “Tablet Computer” in
the investigation. It could get damaged, but more likely it simply run out of
power (luckily she has a battery pack).
1d (Bruce and Claire) – With only one beneficial trait each, there
is nothing to do here.
1e (Bruce) – Bruce’s reputation of being curious might allow him
to bring up something useful in his investigation, so he calls on this as a beneficial
relationship.
1e (Claire) – Claire’s association with the “Arcology” people
gives her a benefit when using high technology (such as her “Tablet Computer”),
she calls on this as a beneficial relationship.
Step 2
2a (Bruce) – Bill draws five tokens from his bag (three, plus two
from the keywords); two Blacks, a White, a Blue and a Red.
2a (Claire) – Carol draws five tokens from her bag (three, plus
two from the keywords); two Whites, two Blues, and a Green.
2b (Bruce) – Bill allocates a Black to “success”, a Black to “sacrifice”
and the Blue to “story”. The whites and red are linked back to the relevant
keywords (and thus removed from play).
2b (Claire) – Carol allocates a Blue to “success”, a Blue to “sacrifice”
and the green to “story”. The two whites are linked back to the relevant
keywords (and thus removed from play).
2c (Bruce) – Bill is risking the “clue” (providing one bonus
non-core trait), so an extra token is drawn (Green).
2c (Claire) – Carol is risking the “Tablet Computer” (providing
one bonus non-core trait), so an extra token is drawn (Red).
2d (Bruce) – Since Bruce has a loose relationship to his reputation,
and he is performing an action typically associated with that reputation, Bill
takes an extra Black token and adds it to his non-core pool.
2d (Claire) – Since Claire has a loose relationship to her people,
and she is performing an action commonly associated with her people, Carol
takes an extra Black token and adds it to her non-core pool.
Step 3
3a (Bruce) – Bill allocated a Blue token to “story”, so he gets to
allocate the non-core tokens. He allocates the Black non-core token to the “clue”,
and the Green token to his “Reputation”.
3a (Claire) – Claire allocated a Green token to “story”, so she
takes turns allocating non-core tokens with the GM. The GM first allocates her
Black non-core trait to the “Tablet Computer” trait. This leaves Claire to
place the red token in her “Arcology” relationship.
3b and c (Alternating) – Bill drew a total of 3 black tokens,
while Carol drew only 1; Bruce acts first.
Bruce – (Narrates his core success, eliminating one of the
obstacles toward success) Bruce finds a
book that relates to the clue, it doesn’t make much sense yet.
Claire – (Narrates her core success, eliminating one of the
obstacles toward success) Claire scans a
few relevant pages of the book into her computer.
Bruce – (Narrates his core sacrifice) Bruce gets further engrossed in the texts.
Claire – (Narrates her “Arcology” relationship) Claire gets a bit confused by the old
writing in these books.
Bruce – (Narrates his “Reputation” relationship) Bruce gets distracted by some pages relating
to plants.
Claire – (Narrates her core sacrifice) Claire manages to refocus her thoughts on the pages.
Bruce – (Narrates his “clue” trait, gaining the first real success
now that the obstacles have been eliminated, he converts the “clue” into “useful
information”) Finally discovers the piece
of information that makes the clue useful, an old elaborate symbol from the
forgotten world before.
Claire – (Narrates her “Tablet Computer” trait, since this is a
black success she not only changes something, but may also add to it. The “useful
information” is now upgraded to a double trait.) Claire decodes the symbol; it is an old sign for a chemical fertilizer
which in common in town.
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