Hell on Eight Wheels: Ten – Play Examples
Using the rules established so
far, covering movement and basic blocking, it’s time to have a look at the way
game play would work. This should give us some clues about where the gameplay
might fall apart.
We’ll go through these examples
with two teams: the East Side Eagles and the West Side Warriors. To make things
easy, the East Side Eagles have names from the first five letters of the
alphabet: Annie Phylactic (A), Belle E. Dancer (B), Candy Caine (C), Dina Might
(D), and Ebola Effie (E). The West Side Warriors have names from the last five
letters of the alphabet: Veronica Venus (V), White Russian (W), Xena Phobe (X),
Yvonne Bett (Y), and Zsa Zsa the Gore (Z).
Annie Phylactic [Soul: 10,
Speed: 9, Strategy: 10, Strength: 5]
Belle E. Dancer [Soul: 8,
Speed: 6, Strategy: 7, Strength: 7]
Candy Caine [Soul: 6, Speed: 8,
Strategy: 6, Strength: 8]
Dina Might [Soul: 6, Speed: 7,
Strategy: 6, Strength: 9]
Ebola Effie [Soul: 7, Speed:
10, Strategy: 8, Strength: 7]
Veronica Venus [Soul: 9, Speed:
9, Strategy: 8, Strength: 6] Tactician (+1 Hand Size when Pivot)
White Russian [Soul: 7, Speed:
5, Strategy: 7, Strength: 9]
Xena Phobe [Soul: 6, Speed: 8,
Strategy: 7, Strength: 9]
Yvonne Bett [Soul: 7, Speed: 9,
Strategy: 5, Strength: 8]
Zsa Zsa the Gore [Soul: 6,
Speed: J(11), Strategy: 8, Strength: 6]
The game sequence follows a
basic pattern.
The Bout
Two players each gather a team
of up to 20 players (minimum 12) and up to 5 supporting crew (minimum 1). They
have 50 points to purchase their team in the minor leagues, 75 points for major
league games and 100 points for the championships.
A Bout consists of two halves
(typically 45 minutes to an hour long). Each half consists of a number of jams.
These jams take 2 minutes in the real world, but may take 5 minutes during
boardgame play.
Points are scored in each jam.
The team with the highest number of points at the end of the bout is deemed the
winner.
The Jam
Set Up Teams – From their
available rosters, each team allocates 3 blockers a pivot and a jammer. Skaters
are revealed simultaneously and are placed on their respective board starting
points. Each player is given a hand of cards equal twice their number of
skaters on the track (this is typically 10 cards, but in some cases, a team may
be fielding less than 5 skaters). Some skaters may grant the ability to give
their player extra cards while they are on the track. Players allocate a single
face-down card to each skater; these cards will be the movement cards for the
skaters.
Jacquie is playing the East City Eagles; she has a hand of 10
cards (2♦, 4♣, 5♠, 6♦, 6♣, 7♥, 8♦, 10♠, J♦, K♣). Jacquie plays her starting cards on her five skaters.
A B C D E
6♦ 7♥ 6♣ 5♠ 8♦
Leah is playing the West City Warriors; she has a hand of 11
cards (A♣, 3♦, 3♥, 4♠, 7♠, 8♣, 9♣, 9♦, 10♥, 10♣, Q♥). She plays her starting cards on her five skaters.
V W X Y Z
4♠ 3♥ 7♠ 8♣ 9♦
Both players refill their hands from the deck. Jacquie picks up A♦, 3♣, 4♦, 5♣, 8♠ [Jacquie’s Starting Hand: A♦, 2♦, 3♣, 4♦, 4♣, 5♣, 8♠, 10♠, J♦, K♣]; while Leah picks up 2♥, 5♦, 6♥, 7♣, J♠ [Leah’s Starting Hand: A♣, 2♥, 3♦,5♦, 6♥, 7♣, 9♣, 10♥, 10♣, J♠, Q♥].
Begin Jam – Play proceeds with
the front-most figures on the board. With figures moving counter-clockwise and
turn order moving clockwise. All skaters begin the jam stationary, to begin
movement, a player must place a thrust token on them. The player also places a
second card on their skater (this could come from their hand or from the deck).
With a single thrust token, a skater moves a distance equal to their movement
card.
At the first activation sequence, Annie Phylactic (A) and
Veronica Venus (V) are both at their respective starting points, and thus
either could move first. Cards are flipped for both skaters, and since Annie [6♦] has been allocated a higher
card than Veronica [4♠], she moves first. A single thrust token is placed on her.
Movement consists of two cards, one for speed and one for strategy.
Jacquie plays a 5♣ from her hand. Annie is moved forward six track segments
(“1” thrust token x “6” card rank equals 6 segments of movement). With her card
rank of “5” allocated to strategy, she moves toward the inside of the track
where she potentially gains an advantage of extra movement. The first bonus
movement segment she crosses requires a movement card of Q or higher, no
benefit there. The next bonus movement segments she crosses requires a 10 then
an 8, still no bonus. Jacquie places a new speed card on Annie (2♦) and refreshes her hand to its
full size with an A♣ and a Q♣. [Jacquie’s hand after this action: A♦, A♣, 3♣, 4♦, 4♣, 8♠, 10♠, J♦, Q♣, K♣]
Leah places a thrust token on Veronica Venus then draws a
random card for her skater; she draws a 10♦. Too high, and that means Veronica is confused by the
options available. Leah has to play a card higher than this for Veronica to
remain coherent on the track. Luckily Leah has a Q♥ in her hand, so she plays this
to avoid the worst. Veronica is moved forward four track segments (“1” thrust
token x “4” card rank equals 4 segments of movement). Despite having a card with
a rank of 10 allocated to strategy, is limited to the eight points of her
strategy attribute, she moves to the inside edge of the track in the hope that
she’ll be able to take advantage of the bonus movement segments in future
movement actions. Leah applies a temporary “Confused” card on Veronica, which
will lower her Strategy stat by 2 when she’s next activated. Leah places a new
speed card on Veronica (6♥) and refreshes her hand with an A♥ and a 6♠. [Leah’s hand after this
action: A♥, A♣, 2♥, 3♦, 5♦, 6♠, 7♣, 9♣, 10♥, 10♣, J♠]
Movement passes to the next skaters.
Belle E. Dancer and White Russian are at equal segments,
cards are flipped again. Belle has the higher card [7♥ vs. 3♥ ] and Jacquie moves her first.
Jacquie places a thrust token then plays a 3♣ on Belle, because she doesn’t
need to be too strategic at this stage. Belle moves forward seven segments (“1”
thrust token x “7” card rank equals 7 segments of movement); she also moves
toward the inside of the track to gain a possible speed advantage from the
inner bonus movement segments. On her second last move, Belle crosses onto a
segment with a yellow “4”, this is higher than her strategy card, so she has to
spend a lateral movement to avoid flinging out to the outer edge of the track;
she won’t be getting any closer to the centre of the track this turn. Jacquie places
a new speed card on Belle (4♦) and refreshes her hand with a 4♥ and a Q♦. [Jacquie’s hand after this action: A♦, A♣, 4♥, 4♣, 8♠, 10♠, J♦, Q♣, Q♦, K♣]
Leah places a thrust token then plays a 2♥ on White (there isn’t much
point placing anything higher on her since she is already close to the centre
of the track, and there aren’t any nearby skaters to avoid at this time. White
moves forward three segments (“1” thrust token x “3” card rank equals 3
segments of movement). She moves to the inside ring. Leah places a new speed
card on White (6♠) then refreshes her hand with a 7♦ and a 9♦. [Leah’s hand after this
action: A♥, A♣, 3♦, 5♦, 7♦, 7♣, 9♦, 9♣, 10♥, 10♣, J♠]
Movement passes to the next skaters.
Candy Caine and Xena Phobe flip their cards. Xena has the
higher card and Leah moves her first.
Leah places a thrust token then plays a 5♦ on Xena. Xena moves forward
seven segments (“1” thrust token x “7” card rank equals 7 segments of movement),
she passes close to White Russian; but since they are team mates there is no
conflict here, and since they are both moving blockers, there is little point
in a “whip”. She doesn’t move to the inside of the track because it’s getting
pretty crowded up there, besides, a fast jammer might come around the outer
parts of the track. Leah places a new speed card on Xena (7♣) then refreshes her hand with a
3♥ and a K♦. [Leah’s hand after this
action: A♥, A♣, 3♥, 3♦, 7♦, 9♦, 9♣, 10♥, 10♣, J♠, K♦]
Jacquie places a thrust token then plays a 4♥ on Candy Caine. Candy moves
forward six segments (“1” thrust token x “6” card rank equals 6 segments of
movement). Since she passed into White’s outer threat zone, Candy could have
come into to conflict with her, but Leah decides not to initiate this conflict.
Jacquie places a new speed card on Candy (8♠) then refreshes her hand with a 2♦ and a Q♠. [Jacquie’s hand after
this action: A♦, A♣, 2♦, 4♣, 10♠, J♦, Q♣, Q♠, Q♦, K♣]
Movement passes to the last pair of blocking skaters.
Dina Might and Yyonne Bett flip their cards. Yvonne has the
higher card and Leah moves her first.
Leah places a thrust token then plays a 3♦ on Yvonne Bett. Yvonne moves
forward 8 segments (“1” thrust token x “8” card rank equals 6 segments of
movement). She passes within Candy Caine’s outer threat zone, prompting a
conflict.
Yvonne has a lower strategy score than Candy and is in the
outer threat zone. This means that Jacquie will play one card for Candy (10♠) and Leah will play two cards
for Yvonne (10♥,J♠). Candy played a spade for her block, but since Yvonne has
also played a spade for her evasion, it has been successfully dodged.
Yvonne finishes off her remaining movement, and Leah plays
a new speed card on her (7♦) before replenishing her hand with a 2♣, a 5♣, an 8♥, and a J♠. Since Jacquie used cards in
the conflict, she also draws a card to replenish her hand, 6♣. [Leah’s hand after this
action: A♥, A♣, 2♣, 3♥, 5♣, 8♥, 9♦, 9♣, 10♣, J♠, K♦][Jacquie’s hand after this action: A♦, A♣, 2♦, 4♣, 6♣, J♦, Q♣, Q♠, Q♦, K♣]
Jacquie places a thrust token then plays a 2♦ on Dina Might. Dina moves
forward 5 segments (“1” thrust token x “5” card rank equals 5 segments of
movement). Dina stays near the centre of the track to make things awkward for
any jammers that might want to pass, and since she doesn’t move into anyone’s
threat zones she ends her turn. Jacquie plays a new speed card on Dina (6♣) then replenishes her hand with
a 7♥ and an 8♣. [Jacquie’s hand after
this action: A♦, A♣, 4♣, 7♥, 8♣, J♦, Q♣, Q♠, Q♦, K♣]
Finally the Jammers.
Ebola Effie and Zsa Zsa the Gore flip their cards. Zsa Zsa
is only just ahead, but this is still enough for her to go first.
Leah places a thrust token then plays the 5♣ she just picked up on Zsa Zsa.
She uses her strategic moves to reach the outside of the track where there
aren’t many skaters at the moment. After moving forward 9 segments (“1” thrust
token x “9” card rank equals 9 segments of movement), Zsa Zsa has already
reached the back of the pack. Leah plays a new speed card on Zsa Zsa (10♣) then draws a 5♠ and a 6♣ to replenish her hand. [Leah’s
hand after this action: A♥, A♣, 2♣, 3♥, 5♠, 6♣, 8♥, 9♦, 9♣, J♠, K♦]
Jacquie places a thrust token then plays her 4♣ on Ebola Effie. Moving forward
8 segments (“1” thrust token x “8” card rank equals 8 segments of movement) and
using her 4 strategic moves, she edges just inside her team mate Dina Might.
Jacquie plays a new speed card on Ebola (8♣) then draws a 3♦ and a 5♦ to replenish her hand. [Jacquie’s hand after this
action: A♦, A♣, 3♦, 5♦, 7♥, J♦, Q♣, Q♠, Q♦, K♣]
Everyone has now moved and the activation marker swings all
the way around the track until it reaches the front running skaters. The next
sequence of movements begins…
Second Movement.
Annie Phylactic and Belle E. Dancer are evenly in the lead,
so they flip cards to see who moves first.
Since Belle has the higher Rank, she moves first.
Jacquie takes the opportunity to add an extra thrust token
before flipping Belle’s speed card (4♦) and applying her strategy card (4♣). Belle moves forward 8
segments (“2” thrust tokens x “4” card rank), strategically moving in to a
bonus movement segment with a “4” on it. Since her speed card is at least as
high as this, she moves forward a segment automatically before continuing her
remaining four movements. Jacquie replaces Belle’s speed card with a (5♦), and then draws a 4♣ and a 9♥ to replenish her hand. [Jacquie’s
hand after this action: A♦, 3♦, 4♣, 7♥, 9♥, J♦, Q♣, Q♠, Q♦, K♣]
Jacquie decides to add an extra thrust token to Annie
Phylactic because the speed card she applied was pretty low. She then flips the speed card (2♦), applies a strategy card (A♣) and then moves. Annie moves
forward 4 segments (“2” thrust tokens x “2” card rank equals 4 segments of
movement). Things are bad for her this turn, because her strategy card is low.
The first time she reaches a yellow number, it is higher than her strategy card
and she has to spend a lateral movement staying on course near the centre of
the track. After two more forward movements, she reaches another yellow numbered
segment and is unable to hold her course. She is forced to move outward with
her last forward movement. Jacquie plays a new speed card on Annie (7♥) then draws a 5♥ and a 3♠ to replenish her hand. [Jacquie’s
hand after this action: A♦, 3♦, 3♠, 5♥, 9♥, J♦, Q♣, Q♠, Q♦, K♣]
Xena Phobe and Yvonne Bett compare speed cards to see who
moves next. Both of their card ranks are 7, so speed attributes are compared.
Yvonne moves first.
Leah has already revealed the speed card, and plays a
strategy card (5♠).She leaves a single thrust token on Yvonne because the
speed of 7 is fast enough at the moment. Yvonne moves forward and uses one of
her lateral moves to shift closer to the centre of the track. After another
move she has reached a bonus segment with a red number of “7”, since her speed
card is at least this high she gains a free forward movement. Upon reaching a
yellow 10, Yvonne must spend a lateral movement point to remain on course (she
still has a few to spare), then another forward movement brings her to another
bonus segment (this time with a red “5” on it), Yvonne gains another bonus
forward movement trait, this time she applies one of her strategic lateral
movements to the forward burst (to avoid a potential conflict with Annie
Phylactic), and continues the rest of her movement. Leah replaces the speed
card on Yvonne (6♣) and draws two cards to replenish her hand (4♠ and 6♦). [Leah’s hand after this action: A♥, A♣, 2♣, 3♥, 4♠, 6♦, 8♥, 9♦, 9♣, J♠, K♦]
Xena moves next. Leah plays a strategy card (3♥)
on her, and also decides not to add any further thrust tokens. Within three
segments Xena reaches a bonus speed sector that she can take advantage of. With
her burst of speed (and a lateral movement), she moves forward and with another
movement she has deftly avoided Annie Phylactic’s threat zone. The movement is
completed, Leah places a new speed card (9♦),
and draws two new cards to replenish her hand (4♣
and 10♥).[Leah’s
hand after this action: A♥, A♣, 2♣, 4♠, 4♣, 6♦, 8♥,9♣, 10♥, J♠, K♦]
To be continued...
But first I'll be looking for a bit of feedback...does it make sense so far? Is there anything that just seems confusing? Does it seem intuitive enough for someone who doesn't play games that often? Does it have a "roller derby" vibe?
My next post will explain some of the issues I've got with it and how I'll be simplifying things a bit.
Comments