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New Internet...hopefully.

After six months as an internet nomad, I think I now have a stable connection again. Stable enough to start being accessible again anyway. Time to start catching up on those freelance projects and my web store over at RPGNow... ...and time to get back on top of my blog posting.

Arguably the best gaming supplement ever!!!

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I wish I'd seen this at the beginning of the month when it was first released. I know so many people who'd want to buy a copy. Have a look at the official page ...(Yes, I do know the significance of the day when it was released).

Spider's Dance

Surprisingly, I just uploaded my new game " Spider's Dance " to RPGNow. In just over a week it's sold almost 20 copies. My highest selling opening week so far. Almost time to start loading up my first FUBAR supplement. Then I promise to upload all those blog post entries for the last few weeks.

Quincunx Issue 1 Completed

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I'm so relieved, after years of working on it, my graphic novel is finally coming together. I've now completed a beta draft of the first issue...and here are the first few pages. If you're interested in reading it (before I send it off for submission to various pubishers), I'll try to send across a pdf of the first issue. Anyway, here's the first few pages...

QR Code

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I just thought I'd share this cool site that encodes those new QR Code squares that we are starting to see all over the place. Here's the Vulpinoid Studios website address as QR code.

Apologies

My internet situation still hasn't improved much...still living the life of a Wi-Fi nomad. As a result of that, I'll still be writing the series of Game Mechanisms of the Week, but they'll probably be uploaded sporadically in bursts...a few weeks at a time after they've been written (or even a couple of weeks in advance if I get the chance). Hopefully this won't put you off from reading them and offering some kind of feedback. I've still got the spam filter activated on the blog, so if you are making comments and you don't see them for a few days (or even weeks), don't send them through multiple times...it probably just means I haven't had the chance to authorise them yet. I'd ike to think the internet issue will be resolved soon, but it's really not a high priority at the moment....finishing up the writing of my comic and a few other personal projects are actually getting completed without the distraction of the web. Thanks for the persevera...

Game Mechanism of the Week 2011: 2 – Legend of the Five Rings 2nd Edition Core Mechanism “Roll and Keep”

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The version of L5R that I’m most familiar with is 2 nd Edition. I’ve played a bit of 3 rd Edition, so I know that a lot of the fundamentals are very similar….as for other versions I’m not as sure. The basic system for the core mechanism is fairly similar to the structure I described for the percentile system, but there are enough differences to make it worthwhile examining…especially the fact that it allows players to take a bit more control for themselves when the GM is using the system correctly. It should also be noted that a GM can use the system incorrectly, and when they do this it is barely any different to the basic percentile system. I’ll describe this later. The basic system follows 4 steps: 1. Scene is set for the action. Target number is determined, along with a pool of dice to roll based on the attribute and skill to be used in the task. 2. You may choose to raise the difficulty to gain an added effect from the action. 3. Dice are rolled, t...