Predator
I did a bit of a binge of the recent Predator Movies... Prey, Predator: Killer of Killers, and Predator: Badlands... over the weekend.
I have to say, that each of these movies is fun, and there's some awesome worldbuilding in them. What makes them greater than the sum of their parts is the way they are interconnected. And on top of that, the way they establish a wider context of worldbuilding across the other movies in the franchise. We get the flintlock pistol from Predator 2 appearing in various movies, we get the post credits scenes in "Killer of Killers" with throwbacks to old characters, yet each movie works well as a standalone.
The same can generally be said of the other movies in the franchise, but some of them have been a bit hit-and-miss in their execution.

I love that each of the movies is different and has a different feel, orbiting around the combinations of ideas where sci-fi, action, and horror overlap. I love that the diversity of the main characters has spread beyond the original movie, but so many of the original concepts echo across the stories and thematically tie them together.
With this in mind, one of the concepts I've seen a few people do over the years is to run a series of interconnected campaigns using different game systems that explore the same concepts from wildly different angles. Maybe the theme is explored with "Don't Rest Your Head" for a liminal surrealist vibe, then a "Gumshoe" sequence to see how investigators might face it, "Mothership" to do a sci-fi take on the topic, an "Ars Magica" sequence pushing into "Mage the Ascension" for a deeper historical narrative, and maybe do some research into something that actually does combat well (maybe even a miniatures game) to handle some brutal fight scenes.
The different systems could help to reflect the idea of different directors applying their vision to the central topic.
It's just an idea at the moment.
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