Sceletus revisited
Back in October I posted this...
It was the "soft launch" of Sceletus.
In the time since then, the little game that Erin and I designed has seen over 400 downloads. So that's a good sign.
Like FUBAR, which has always bee free and has seen almost 10,000 downloads in the 15 years it's been available, I've discussed the idea with Erin, and we'll release a few paid supplements to expand the game in different ways. I don't know if these will sell, or if it's just the novelty of a free game that's drawing attention. But it will be a useful experiment to see if this is a worthwhile game to keep developing.
I'm probably going to redevelop some ideas I've been finding in my notebooks recently, and offering them to Erin as a part of the ongoing development of this project. There's so many ideas there, and Sceletus is a big void waiting to be filled with wonder and nastiness.

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