The Power
The fruitful void (which might also be called the creative void) is a gap in the rules where players have to make decisions for themselves. None of the rules in the game specifically address the elements inherent within the void, but it's intrinsically a part of the story developed during the course of the session. This ideas was developed by Vincent Baker ( back in 2005 ), and filtered back through various folks across the design community (note the pages here and here ). It came into vogue back at The Forge in the early parts of the decade, so naturally that meant there were numerous interpretations of the idea, and a bunch of people claiming that their version was the "true" version. Personally, I thought it was lazy game design for a long time. However, I've kind of come around to understanding how it's a useful concept. I want to do something like this for the way magical energy flows in the Familiar game. However, I think there needs to be some kind of an...