The SNAFU system asks players to roll 2 or more input dice, then allocate the bast two results between the outputs of "success" and "sacrifice". Higher rolls are always better (more successes gained, less sacrifices required). The base dice used by characters are based on their attribute most applicable to the situation, and the die representing the strength of their calling. Skills and natural aptitudes apply a flat bonus to a die result of choice before the output is determined; having multiple skills applicable to a specific situation doesn't give more of a bonus, it just gives variable ways of addressing the matter at hand. Specific equipment, situations, and advantages are where players gain extra dice beyond the basic two. When upgrades are made to a character, a die may be increased in size (where dice are used widely across a range of tasks), an ability may be added (which is narrower in scope, but offers a higher bonus), a defence may be gained (which...