Let's grab something I loved from an old game... Something that hasn't really been seen in many of the more recent games that I've been looking at (whether independently produced or mainstream). (Yes, I'm doing this because I've noticed that my blog is running behind on it's weekly game mechanisms and some of my own ideas just haven't seemed adequate as I've started numerous times to write this post) I love the concept of the life path in Cyberpunk 2020, I adapted some of it's ideas when I wrote the Eighth Sea. I know that the concept has also been thoroughly explored in games like Traveller and HoL (with both of these games offering options that can kill a character before they even enter play). I like the idea of rolling a bunch of dice to fill put the backstory of a character instantly gives characters a time and place in the setting where they will be developing their stories. It helps to set the tone of the game, gets into players minds that thi...
Here's something I've been working on...inspired by the recent work of +Dyson Logos . (Awesome, I can stick google+ links in my blog posts now.) Click the image for a larger view, or to download it.
(I was sure that I had posted this bit earlier, but looking through the posts it seems that I had skipped this entry when transferring the posts from my word processor to the blog...so there may have been a bit of a disconnect earlier. Sorry about that,) I like consistency in my game systems, rather than subsystems here and there each functioning in different ways and slowing the game down as players adjust. But, there are things that are natural and things that are supernatural, so I’ll accept some variation in the mechanisms driving the magic in a system compared to the mechanisms driving the mundane. Much of a character’s development through the spheres of magick is basically an expansion of flavour text and narrative potential. At the lowest levels most spheres can sense the mystical energies associated with them, at higher levels subtle manipulations occur along specific lines, and at higher levels more powerful and more diverse effects may be harnessed. Spheres can...
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