Let's grab something I loved from an old game... Something that hasn't really been seen in many of the more recent games that I've been looking at (whether independently produced or mainstream). (Yes, I'm doing this because I've noticed that my blog is running behind on it's weekly game mechanisms and some of my own ideas just haven't seemed adequate as I've started numerous times to write this post) I love the concept of the life path in Cyberpunk 2020, I adapted some of it's ideas when I wrote the Eighth Sea. I know that the concept has also been thoroughly explored in games like Traveller and HoL (with both of these games offering options that can kill a character before they even enter play). I like the idea of rolling a bunch of dice to fill put the backstory of a character instantly gives characters a time and place in the setting where they will be developing their stories. It helps to set the tone of the game, gets into players minds that thi...
Here's something I've been working on...inspired by the recent work of +Dyson Logos . (Awesome, I can stick google+ links in my blog posts now.) Click the image for a larger view, or to download it.
After numerous requests to get back to map tutorials, it's time to start our new series. This time focusing on the concept of geomorphs, modular map fragments that can be mixed and matched. We'll start with a couple of theoretical tutorials before sinking into a few more practical posts. I'm predicting a dozen or so posts in this sequence, but let's see how long it lasts.
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