Creating a Game (Part 7) - The Powers
Logical thread 1. Point 1. I've decided to use cards for this game due to the potential for linking the four suits to the four seasons. Point 2. I'm linking the supernatural powers of the scarecrows to the four sesons. Corollary. I should link the powers of the scarecrows to the suits somehow. (Adjunct: There were 4 members of Led Zeppelin, and the lyrics of Led Zeppelin songs were one of the driving inspirations for the game... but sometimes tying to many thngs in just looks forced and trite, so I'm not going to try and push too far in that direction...yet) Logical thread 2. Point 1. For magical powers to feel magical, they need to create effects that are either more powerful than mundane actions, or capable of things that regular people just can't do. Point 2. If the world looks like our world, then there must be something making sure that people with access to magical pwers Corollary. Magical powers must have a cost associated with them, or have unexpected and rand...