There are a few games that seem a natural inspiration for Hell on Eight Wheels. These are game combining strategy, a bit of luck and human interaction. I see these three aspects as being important to game play, and a good game places at least two of these in constant tension. So first, a bit of theory. You could look back at some of my game vector theory posts to get an idea of where I’m heading with this idea, but at the simplest level there are three forces interacting on the play of a game. Luck is the easiest to spot, often in the form of a rolling die or a drawn card. The game of “Snakes and Ladders” is a clear example where the only factor contributing toward a win is the outcome of repeated die rolls. No matter how many times you’ve played before, the result is purely based on the dice. This makes for a fairly simple game, and one that can be played by virtually anyone with the smallest amount of instruction. Strategy is harder to achieve, but is can be seen most c...