Steve Dee - A Requiem
He wasn't a close friend, he was an acquaintance I knew who shared a passion for game design. He was someone I shared meals and drinks with, and who I talked gaming and game design with... ...and now he's gone. Steve's last public work was a blog post with a link to an unfinished game . Curiously, there's a bit of overlap with my last post with topics of Dunning-Kruger in it, and it generally touches on a lot of the ideas that arose in discussions I had with him. There's lots of mediocre stuff out there and mediocre people who have only managed to get public attention because they've got confidence more than refined skill or natural talent. The catch is that you need to actually do things, and not be discouraged by the mediocre crap that's getting more attention. Like Steve, this has been a long term struggle for me, and I know plenty of other talented designers who feel a similar way. Steve was generally a friendly and genial person (at least that's w...