RPGaDay: Part 3 (Days 22-31)
Bit of a more epic run with this posts 10 entries compared to the previous days where I've done 7 at a time... but here goes. 22. Lost Many of my ideas over the years have been written on scraps of paper, sometimes pasted into diaries or journals. More often than not I don't get to finish working on them because something comes up in my life with a higher priority than game design. I often find that these game ideas become lost for months, years, or even decades before I find them again, then choose to ether integrate them into my new designs, modify them because they've evolved in the meantime, or occasionaly just chuck them out completely because the concepts have been superceded. I was going to develop a wedbsite that was purely a library of lost ideas a few years ago. It was going to be a series of pages of scanned images from those notebooks and paper scraps, for use by anyone who might be interested. But then I realised that most designers probaby have so many ...