It's been a couple of days since the last post. I've been discussing a few ideas with various communities, including game design groups, the LARP community I'll be running with, a few wider LARP groups, and a local NERF group. It looks like a NERF driven LARP is enough of a novelty tnat people are intrigued. That means brand new players. I also showed some of my existing players some minimalist rule sets, such as this one, and they were shocked at how such things could be called a formal set of rules. So, once again we're aiming for a sweet spot of "not too heavy, not too light". Lots of people seem interested in the idea of a formal game economy, and a decent system of development for both characters and equipment. It feels like I'm on the right track. Three is the magic number. I'm looking at three general categories that define a character (race, culture, and occupation/career), and three levels of progression before mastering something. ...