Building up a Composite Scene
Step 1: First a 3D render of the key items in the scene is generated. This render handles things that need to remain consistent in the scene. Typical examples include the Lawbringer cycle, common vending machines, and in this articular example. an arcology corridor. This ensures the perspective is right and the setting doesn't vary for no apparent reason. Step 2: This is meant to be a city with over half a billion people living in it. The vast majority of those people are faceless masses that don't mean a lot to our stories except as context. So I add in some silhouette figures always in the background. Step 3: Add some posters, some signage, some graffiti... Generally I like to make sure that these elements tell a bit of a story in themselves. S the signage is the sort of thing you'd find in a tyical dystopian setting, while the wall graffiti implies the sinister cults that I've mentioned in the rules. Step 4: Now I apply the first of a few threshold ...