Getting LARP politics happening
I ran a reasonable successful LARP over the weekend, the biggest so far for the Southern Highlands LARP group (working under the campaign name of Nexus ). We had a total of 9 players, which is enough to start seeing some factionalism develop. I tend to believe that factions start to appear in a game once it reaches about 7 players, you get three players on each side and a wandering free agent. With nine players you might get 3 factions of 3, or you might get smaller factions of a few twos, and a larger faction of three players. This is the point where things really start to fall into place for a small LARP...of course things get more interesting with more players, but everything needs to start somewhere. The first game we had (with 6 players) was basically run as a loose exploration quest. Look for the item, try to retrieve the item, then decide what to do with the item when it is made available (by unlocking it). This game I wanted to push things a bit further and develop some poli...