Worldbuilding 101 - Part 23: The Monster Mash
A good setting allows the potential for many different stories, otherwise we’d just be writing a single scenario, a railroaded campaign, or even a novel. In a live game, we often need many different interconnected stories occurring at the same time, and when the players are able to direct the stories for their characters that often leads to a divergence of story types. Some stories may revolve around politics or trade, others might lead to travel, exploration, or confronting the potential horrors of the setting. An easy way to set up such tales would be to introduce another culture who everyone fights against. This can be seen in many novels, game systems, and epic-landmark-comic-crossover arcs, commonly in the form of some monstrous race that exists only as NPCs and antagonists. Since we’ve already got the conflicting cultures from a few different directions, an extra NPC culture might be a needless complication at the start of play, and what would it really add to the story. I’m...