I'm working on the equipment costings for my Voidstone Chronicles project...Arms, Armour, other useful equipment for people going on epic quests...at the moment I'm trying to keep the base figures at a reasonably cognitive scale (most things cost a value between five and twenty coins), more exotic or powerful stuff gets exponentially more costly. At the moment, there is a complicated little formula that I'm working with. It's based on a range of predefined elements for the equipment to ensure a level of game balance versus cost, then it rounds things off to the nearest whole number. I know that there are people who say "point buy systems can never truly be balanced because every character and every player valies things different,y according to their character motivations". That's true, but at least this idea is giving a rough estimate of a good starting point. Things can always be tweaked later, once the system hits the actual players. The com...