The Conflict Wheel
I've never read the specific details of the system, but I've heard it mentioned, described and critiqued by a range of people. I understand the system is found in the game 'Exalted' by White Wolf (or whatever it is they're calling themselves these days). There may be precedent for it before this point, but I'm not sure. It basically works like this. Instead of initiative with alternating actions, everyone is assigned a place on a circular track based on a combination of their reaction speed and a randomiser. Like a clock-face, there is a counting mechanism that moves around the track...when it comes to you, your character gets to act. If you perform a quick task you move a little bit around the circular track with your action and it doesn't take long for the counter to reach you again. If you perform a complex task you move around the circular track a larger distance and it takes longer until it reaches your turn again. The most complicated of tasks migh...