Injury, Dishonour, Panic and Scourge
As a part of the miniatures/live action game based in my goblin world, I've got four ways of inflicting penalties on a target: Injury (Based on Bones) - A physical form of penalty Dishonour (Based on Bugs) - A social form of penalty Scourge (Based on Cogs) - A spiritual/psychic form of penalty Panic (Based on Tools) - A mental form of penalty If a goblin suffers a point of penalty, all actions within that spehere suffer a minor impairment. If a goblin suffers a second point in the same form of penalty, all actions within that sphere suffer a major impairment. If a goblin suffers a third point in the same form of penalty, they are removed from play for the remainder of the turn. At the end of the turn there is a chance that a goblin will reduce their current penalties, but the more penalzed they become, the harder it is for them to shake off the issues that afflict them. The whole point here is that a goblin can drive off their foes by doing various types of harm, whether physically...