Unexploited Resource #5: Music
Looking through my old posts, I see a few ideas that really need re-addressing. One of those is the "Unexploited Resource" series. So to resume the concept, here's an idea I've been thinking about for a while. Music in games. I remember a few years ago, actually it was the mid to late 1990s. It was the traditional "end of convention" trip to the pub...a common occurrence that still happens at Australian RPG conventions. A friend of mine was sharing an idea over a drink. He had recently placed a computer game in a regular CD player on a whim,and he found that the background tracks and theme music for the game were readable as music files on the CD player. This game him a few key music loops that might have proven useful as introductory fanfares for specific NPCs, but more interestingly, the game included a heartbeat. In the computer game, the heartbeat soundtrack sped up as the character became nervous, excited or stressed, and it slowed down when the charact...