Vector Theory #28: Australian Freeforms
FUBAR is my exercise in designing a game according to the principles of Vector Theory. Where-in players get the chance to manipulate the effectiveness of their characters, or manipulate the direction of the story. They must choose between these options when proving successful in their die rolls. Players also choose how well their character is able to resist negative effects imposed upon their characters, or choose to buffer the direction changes in the story (they are rarely able to do both). I'm not sure completely how successful the game is in that regard, but it has gotten me thinking about a lot of other games and gaming styles. The American indie roleplaying community (with links to the English and the Norse) has recently had a fascination with the style of play known in Australia as "Freeforming"...it's an annoying name because freeform means completely different things in the roleplaying communities from other parts of the world. I'll try to ensure I refer ...