Unexploited Resource #1: Dominos
Dice. They're symbolic of roleplaying games. Love it or hate it, even if you've played a dozen games that use other randomising mechanisms, everyone who is aware of the hobby associates it with colourful polyhedra. Don't get me wrong, I like dice. They are a convenient form of number generation. Personally I like cards better, because there is more flexibility to them and you can create some more interesting effect with the art of drawing cards. But dice have been done to death...and cards have had their run in recent years as well. Even miniature battlegames are starting to get some good card lovin'. As an aside, someone suggested a roleplaying game based on the card driven miniatures skirmish game " Malifaux "...I wish I could find it, but there was also a post on the Malifaux forums where a gamers says that all RPGs "MUST" use dice, otherwise it's just not an RPG (I'm paraphrasing a bit here because I can't find that post). So, beside...