Vector Theory #4: Appearance of Nodes
If we work off the assumption that roleplaying games are stories which follow straight lines until they encounter a node, then we need to ask how these nodes arise. Without nodes we might as well be reading a story or watching a movie. It's a valid pastime, and many people engage in it. But then again a lot of people complain about the choices made by novelists and script writers. Roleplayers engage in a different pastime (they may read books and watch movies as well, but this blog isn't about those hobbies). Roleplayers engage in their hobby to make choices of their own and explore the consequences of these actions. Some choose to explore certain settings through the personae they create. Possibly settings from movies or books, maybe even using the characters portrayed in those books (or thinly veiled facsimiles of those characters...but that's an entirely different blog entry). Some choose to create their own settings and their own characters, using them to explore issues...