Game Mechani(sm) of the Week #34: Narrative Sharing
The GM sets the scene and tells the story, the players simply enact the actions of their characters within that story. That's the way traditional gaming is played out. You go to a convention, and you pay money for a GM to weave a story for you. It's almost like paying to gpo and see a movie, axcept that you can manipulate the story toward one of a few defined conclusions that the GM has prepared. You play around a table with friends, one takes on the responsibility of setting up the stories, while everyone else creates caharacters to take part in those stories. Sometimes the group has an adversarial relationship with their GM, working to subvert the stories; other times it's cooperative. But games need not always be like this. I've alluded to cooperative storytelling in quite a few of my posts, but checking back through the weekly game mechani(sm)s I don't think I've actually brought up the notion as a specific topic. It's something that has really helped to...