Game Mechani(sm) of the Week #25: The Sweet Spot
About 18 months ago, I was given a copy of the preview developer notes for the 4th edition of Dungeons and Dragons. The friend who gave me the copy was really upset for two distinct reasons; first, he was upset that the bard wasn't a standard class in the regular Player's Guide, second, he was upset that neither gnome's nor halflings were considered a part of the basic set of standard races. I found quite a few things interesting in the document, even if I didn't like the idea that they were turning the game away from characterization and roles, and back to statistics and rolls...back to it's one-on-one wargaming roots. I've just tried to find the booklet, but couldn't...I was planning to quote something that struck me when I first read it. I'll just have to paraphrase. I read something about a sweet spot in D&D 3.5. If I remember correctly, the basic idea was that many players found the third edition of D&D to really hit it stride at levels 4-10...