Game Mechani(sm) of the Week #21: Otherkind Dice
I've run into this concept a few times over the past couple of months so I thought that I should make some kind of reference to the idea in my weekly mechanism blog. Otherkind Dice The basic gist is that you choose a bunch of objectives, then roll a bunch of dice. Upon seeing the result of the dice, the player chooses to allocate them across their objectives, allowing the effects they really want to have a better chance of occurring, while allowing less important aspects can fail. The example given uses 3 objectives for an event, and then rolls three six sided dice. For the three objectives you pick two or three degrees of outcome (Bad[1-3]/Good[4-6] or Bad[1-2]/Neutral[3-4]/Good[5-6]), and once you roll the dice you allocate them across the 3 objectives. The degree of the good effect should be roughly proportional to the degree of the bad effect. Good, my opponent is humiliated; versus Bad, I am humiliated. Good, I win the race; Neutral, an unrelated competitor wins the race; Bad,...