Game Mechani(sm) of the Week #13: Scales of Morality
I'm taking someone else's game mechanism this week. Scales of Morality It's OK, as you can see in the thread, I told him I was going to steal it. I actually think that this is a good basis for a morality system, a system that makes sense for a specific character. There are a number of scales that a character can use to gauge their outlook on the world, and if I were going to use it as a character development tool, I'd have players choose two or three of these scales to show what their character values most about themselves, or what they fear they could become. Sloth-Temperance-Greed Foolishness-Prudence-Slyness Cowardice-Fortitude-Rashness Corruption-Justice-Wrath The simple options offered have a virtue in the middle, while characters who tend toward the extremes of the scale veer toward the traditional sins. It's simple, and it sets a specific in game theme about moderation being a virtue. This could be a good thing or a bad thing, I guess that all depends on the...