Game Mechani(sm) of the Week #5: What doesn’t kill us makes us stronger
I’m going to quickly follow up with a second Game Mechani(sm) because my internet is running really slowly at the moment and I’m not sure if I’ll manage to get next weeks post out. This is one that I’ve been pushing for a while on the forge. The premise is simple: Every time you fail at something, you simply learn another way not to compete the task and you refine your knowledge about how it works. Every time you succeed at a task, you feel your knowledge is adequate and it doesn’t improve. Beyond this simple premise I’ve had to clarify some points. These clarifications have arisen due to questions that people have asked me, and certain situations that have arisen where the basic premise just doesn’t make sense. The first clarification requires that the character is actually able to succeed in their attempt in some way. A regular human, with no supernatural powers and no advanced technology isn’t going to be able to fly under their own power. They may be able to jump off a cliff or sky...