Darkhive Worldbuilding (Part 10) - I See Who You Are
I've temporarily added the cultural elements to the two major cities in the setting, as well as basic elements for smaller villages and border settlements on the edges of dangerous zones. These may be subject to change s new ideas are developed for the setting. The important thing to note here is for the most part I haven't gone out of my way to "feminize" these assorted cultures, and except for the type of clothing worn and the housing arrangements, I haven't really applied anything gender specific anywhere. There will be a post or two dedicated to men in the setting shortly.
Like the pirate/steampunk setting developed last year, this now gives prompts for how religion might play out in the Darkhive, and starts to give us new ideas for details about governing systems and authority structures, and aesthetics in the setting.
Main
City Cultural Elements:
A Language most commonly spoken: Street Nullan
2 Valued Possession: Mien/Personal Honour
3 Type of Clothing Worn: Renaissance-Era bodices and
flowing skirts (or doublet and hose), typically in bright colours and often elaborately embroidered.
4 Valued Concept: Dignity
5 Common Pastime: Haggling in the market or watching the
gladiators
6 Housing Arrangements: Small family - mother and two to
three children in a self-contained single cell.
7 Primary Virtue – strives to do this: Hope
8 Secondary Virtue – strives to do this: Justice
9 Primary Vice – strives to avoid this: Pride
10 Secondary Vice – strives to avoid this: Lust
J Religious Beliefs: Divine Order of the Holy Empress
Q Acknowledged Authority Structure: The Imperial
Matriarchy
K Unusual
Cultural Character Trait: Tendency to wear too much makeup
Secondary
City Cultural Elements:
A Language most commonly spoken: Street Panaho
2 Valued Possession: Personal Garden
3 Type of Clothing Worn: Simple ancient-Greek styled
flowing dresses (or togas) in plain but striking colours.
4 Valued Concept: Tranquillity
5 Common Pastime: Working in a garden or entertaining
friends
6 Housing Arrangements: Large family – possibly a pair
of sisters and their children (maybe half a dozen) in a self-contained single
cell.
7 Primary Virtue – strives to do this: Love
8 Secondary Virtue – strives to do this: Charity
9 Primary Vice – strives to avoid this: Lust
10 Secondary Vice – strives to avoid this: Gluttony
J Religious Beliefs: Sacred Path of the Fungal Way
Q Acknowledged Authority Structure: Council of the City
K Unusual
Cultural Character Trait: Never wears jewellery or adornment
Village
Cultural Elements:
A Language most commonly spoken: Low Nullan
2 Valued Possession: Family Heirloom
3 Type of Clothing Worn: Utilitarian clothes with few
adornments, often in muted colours.
4 Valued Concept: Community
5 Common Pastime: crafting handiworks or entertaining
friends
6 Housing Arrangements: Extended families of a
grandmother, her daughter(s), and grand-daughters (up to a dozen) in pairs of
adjacent cells, where one cell is restricted to sleeping and private quarters
while the other functions as cooking/entertaining/work space.
7 Primary Virtue – strives to do this: Diligence
8 Secondary Virtue – strives to do this: Wisdom (thought
this may vary on the village)
9 Primary Vice – strives to avoid this: Pride
10 Secondary Vice – strives to avoid this: Wrath
J Religious Beliefs: Local Angel Superstitions and
Ancestor Worship
Q Acknowledged Authority Structure: Local Council of Elders
K Unusual
Cultural Character Trait: Varies by village (examples: always wears village
crest, superstitions)
Small
Settlement Cultural Elements:
A Language most commonly spoken: Low Nullan
2 Valued Possession: Map of the nearby cells and
passages
3 Type of Clothing Worn: Plain clothes, typically in
dark colours, greys or browns.
4 Valued Concept: Survival
5 Common Pastime: Patrolling nearby cells and passages
or crafting goods/weapons
6 Housing Arrangements: Extended families of a
grandmother, her daughter(s), and grand-daughters (up to a dozen) in single
cells, often sharing cooking and communal areas in an adjacent cell with
similar families.
7 Primary Virtue – strives to do this: Bravery
8 Secondary Virtue – strives to do this: Chivalry
9 Primary Vice – strives to avoid this: Wrath
10 Secondary Vice – strives to avoid this: Greed
J Religious Beliefs: Local Superstitions and Ancestor
Worship
Q Acknowledged Authority Structure: Quasi-Military Structure
K Unusual
Cultural Character Trait: Varies by settlement (examples: always armed, always
masked, travels barefoot)
Nullan
Cultural Elements:
A Language most commonly spoken: Street Nullan
2 Valued Possession: Family Heirloom
3 Type of Clothing Worn: Plain clothes with a blend of
simple styles unique to the individual
4 Valued Concept: Community
5 Common Pastime: Gathering with friends or watching the
gladiators
6 Housing Arrangements: Large family – possibly a pair
of sisters and their children (maybe half a dozen) in a self-contained single
cell.
7 Primary Virtue – strives to do this: Hope
8 Secondary Virtue – strives to do this: Charity
9 Primary Vice – strives to avoid this: Envy
10 Secondary Vice – strives to avoid this: Sloth
J Religious Beliefs: Local Angel Superstitions and
Ancestor Worship
Q Acknowledged Authority Structure: Meritocracy
K Unusual
Cultural Character Trait: Tries to prove themselves exceptional in some skill
to make up for a lack of genetic advantage.
Khar-Tui
Cultural Elements:
A Language most commonly spoken: Khar-Tui-Go
2 Valued Possession: Oldest textbook
3 Type of Clothing Worn: Elaborately embroidered flowing
robes often depicting family crests and personal icons
4 Valued Concept: Curiosity
5 Common Pastime: Reading or crafting handiworks
6 Housing Arrangements: Small family - mother and two to
three children in a self-contained single cell that doubles as a laboratory or
library.
7 Primary Virtue – strives to do this: Wisdom
8 Secondary Virtue – strives to do this: Patience
9 Primary Vice – strives to avoid this: Pride
10 Secondary Vice – strives to avoid this: Gluttony
J Religious Beliefs: Agnostic
Q Acknowledged Authority Structure: Geniocratic Council
K Unusual
Cultural Character Trait: Pet Animal of Some Type
Riven
Cultural Elements:
A Language most commonly spoken: Rivani
2 Valued Possession: Heirloom weapon passed down from
mother
3 Type of Clothing Worn: Functional leathers, although
some prefer to wear armour at all times
4 Valued Concept: Integrity
5 Common Pastime: Displays of martial prowess or
exploration of local passages and cells
6 Housing Arrangements: Extended families of a
grandmother, her daughter(s), and grand-daughters (up to a dozen) in pairs of
adjacent cells, where one cell is like a dormitory of sleeping quarters, while
the other functions as cooking/training/work space.
7 Primary Virtue – strives to do this: Bravery
8 Secondary Virtue – strives to do this: Justice
9 Primary Vice – strives to avoid this: Wrath
10 Secondary Vice – strives to avoid this: Pride
J Religious Beliefs: Order of Sho-Seth-Eenh Goddess of
Battle
Q Acknowledged Authority Structure: Kratocracy (Power to
the strongest warriors and strategists)
K Unusual
Cultural Character Trait: Always carries at least two weapons
Kithling
Cultural Elements:
A Language most commonly spoken: Kithspeak
2 Valued Possession: Artwork
3 Type of Clothing Worn: Rarely wear the same clothes
twice, and if so, they always shift the way their clothes are worn
4 Valued Concept: Continued Transformation
5 Common Pastime: Carousing with friends or Theatre
6 Housing Arrangements: Live alone, typically sleeping
in the same cell as their workplace, often near the middle of a settlement.
7 Primary Virtue – strives to do this: Hope
8 Secondary Virtue – strives to do this: Love
9 Primary Vice – strives to avoid this: Lust
10 Secondary Vice – strives to avoid this: Greed
J Religious Beliefs: Path of the Sacred Trickster
Q Acknowledged Authority Structure: Theocracy (Hereditary
Priesthood)
K Unusual
Cultural Character Trait: Always wears a mask
Ichthyan
Cultural Elements:
A Language most commonly spoken: Ichthyani
2 Valued Possession: Piece of Jewellery
3 Type of Clothing Worn: Simple functional clothes,
often treated to avoid water damage
4 Valued Concept: Harmony
5 Common Pastime: Fishing or Gambling
6 Housing Arrangements: Extended families of a
grandmother, her daughter(s), and grand-daughters (up to a dozen) in pairs of
adjacent cells, where one cell is restricted to sleeping quarters surrounding a
central pool/bathing area, while the other is functions as cooking/work space.
7 Primary Virtue – strives to do this: Diligence
8 Secondary Virtue – strives to do this: Hope
9 Primary Vice – strives to avoid this: Sloth
10 Secondary Vice – strives to avoid this: Greed
J Religious Beliefs: Old Elemental Gods
Q Acknowledged Authority Structure: Meritocracy
K Unusual
Cultural Character Trait: Tattoos
Panaho
Cultural Elements:
A Language most commonly spoken: High Panaho
2 Valued Possession: Collection of fungal spores
3 Type of Clothing Worn: Simple ancient-Greek styled
flowing dresses in plain but striking colours.
4 Valued Concept: Growth
5 Common Pastime: Farming or Meditation
6 Housing Arrangements: Small family - mother and two to
three children in a self-contained single cell that doubles as a
garden/greenhouse.
7 Primary Virtue – strives to do this: Patience
8 Secondary Virtue – strives to do this: Cunning
9 Primary Vice – strives to avoid this: Lust
10 Secondary Vice – strives to avoid this: Despondency
J Religious Beliefs: Sacred Path of the Fungal Way
Q Acknowledged Authority Structure: Elective Monarchy
K Unusual
Cultural Character Trait: Often prefer to remain silent unless specifically
addressed.
Xelani
Cultural Elements:
A Language most commonly spoken: Xelani
2 Valued Possession: Relic item from the furthest
distance away
3 Type of Clothing Worn: Dark Robes, often trimmed with
symbols and sigils of personal significance
4 Valued Concept: Purity
5 Common Pastime: Meditation or Crafting handiworks
6 Housing Arrangements: Extended families of a
grandmother, her daughter(s), and grand-daughters (up to a dozen) in single
cells, often sharing cooking and communal areas in an adjacent cell with
similar families.
7 Primary Virtue – strives to do this: Faith
8 Secondary Virtue – strives to do this: Loyalty
9 Primary Vice – strives to avoid this: Greed
10 Secondary Vice – strives to avoid this: Gluttony
J Religious Beliefs: Divine Order of the Holy Empress
Q Acknowledged Authority Structure: Theocracy (Elected
Council of Priestesses)
K Unusual
Cultural Character Trait: Superstitions
Endoss
Cultural Elements:
A Language most commonly spoken: Nullan
2 Valued Possession: Musical instrument
3 Type of Clothing Worn: Simple clothes in non-descript
style, often in dark dreary colours
4 Valued Concept: Secrecy
5 Common Pastime: Gambling or playing music
6 Housing Arrangements: Live alone, often on the
outskirts of a town in small tents and “lean-to”s that they carry around with
them.
7 Primary Virtue – strives to do this: Cunning
8 Secondary Virtue – strives to do this: Hope
9 Primary Vice – strives to avoid this: Sloth
10 Secondary Vice – strives to avoid this: Pride
J Religious Beliefs: Tabernacle of Rust
Q Acknowledged Authority Structure: Anarchism
K Unusual
Cultural Character Trait: Like to be the centre of attention through storytelling
or musical performance
Scavenger
(Eyes) Cultural Elements:
A Language most commonly spoken: Low Nullan
2 Valued Possession: Most valuable thing scavenged so
far.
3 Type of Clothing Worn: Simple, functional clothes or
leathers, possibly light armour.
4 Valued Concept: Skill
5 Common Pastime: Exploring nearby cells and passages or
crafting handiworks
6 Housing Arrangements: Live alone, often on the
outskirts of a town in small tents and “lean-to”s that they carry around with
them.
7 Primary Virtue – strives to do this: Diligence
8 Secondary Virtue – strives to do this: Patience
9 Primary Vice – strives to avoid this: Greed
10 Secondary Vice – strives to avoid this: Envy
J Religious Beliefs: Worship of the Angel of Fortune
Q Acknowledged Authority Structure: Meritocracy of the
Eye
K Unusual
Cultural Character Trait: Always picking things up to examine them
Warrior
(Fist) Cultural Elements:
A Language most commonly spoken: Rivani
2 Valued Possession: Weapon won in battle from a formidable
foe.
3 Type of Clothing Worn: Protective armours typically
adorned with a family (or local militia) crest.
4 Valued Concept: Glory
5 Common Pastime: Feats of martial prowess, or watching
the gladiators.
6 Housing Arrangements: Extended families of a grandmother,
her daughter(s), and grand-daughters (up to a dozen) in pairs of adjacent
cells, where one cell is like a dormitory of sleeping quarters, while the other
functions as cooking/training/work space.
7 Primary Virtue – strives to do this: Bravery
8 Secondary Virtue – strives to do this: Chivalry
9 Primary Vice – strives to avoid this: Wrath
10 Secondary Vice – strives to avoid this: Pride
J Religious Beliefs: Worship of the Angel of Battle
Q Acknowledged Authority Structure: Meritocracy of the
Fist
K Unusual
Cultural Character Trait: Always wants to test martial prowess against new people
Zealot
(Heart) Cultural Elements:
A Language most commonly spoken: Street Panaho
2 Valued Possession: Holy symbol
3 Type of Clothing Worn: Brightly coloured robes adorned
with the symbol of a deity or faith
4 Valued Concept: Love
5 Common Pastime: Meditation or helping others
6 Housing Arrangements: Extended families of a
grandmother, her daughter(s), and grand-daughters (up to a dozen) in pairs of
adjacent cells, where one cell is like a dormitory of sleeping quarters, while
the other functions as cooking/praying/meditation space.
7 Primary Virtue – strives to do this: Faith
8 Secondary Virtue – strives to do this: Charity
9 Primary Vice – strives to avoid this: Pride
10 Secondary Vice – strives to avoid this: Despondency
J Religious Beliefs: Worship of the Angel of Purity
Q Acknowledged Authority Structure: Meritocracy of the
Heart
K Unusual
Cultural Character Trait: Hates conflict
Scholar
(Brain) Cultural Elements:
A Language most commonly spoken: Khar-Tui-Go
2 Valued Possession: Personal library
3 Type of Clothing Worn: Functional clothes, often
well-worn and out of date.
4 Valued Concept: Truth
5 Common Pastime: Reading or Theatre
6 Housing Arrangements: Small family - mother and two to
three children in a self-contained single cell that doubles as a laboratory or
library.
7 Primary Virtue – strives to do this: Wisdom
8 Secondary Virtue – strives to do this: Patience
9 Primary Vice – strives to avoid this: Sloth
10 Secondary Vice – strives to avoid this: Greed
J Religious Beliefs: Worship of the Angel of Knowledge
Q Acknowledged Authority Structure: Meritocracy of the
Brain
K Unusual
Cultural Character Trait: Always questions things
Diplomat
(Tongue) Cultural Elements:
A Language most commonly spoken: High Nullan
2 Valued Possession: Family coat of arms
3 Type of Clothing Worn: Elaborate clothing in bright
colours according to the season’s style
4 Valued Concept: Honour
5 Common Pastime: Theatre or haggling in the market
6 Housing Arrangements: Small family - mother and two to
three children in a self-contained single cell.
7 Primary Virtue – strives to do this: Justice
8 Secondary Virtue – strives to do this: Wisdom
9 Primary Vice – strives to avoid this: Pride
10 Secondary Vice – strives to avoid this: Lust
J Religious Beliefs: Worship of the Angel of Beauty
Q Acknowledged Authority Structure: Meritocracy of the
Tongue
K Unusual
Cultural Character Trait: Hates getting dirty
Trader
(Blood) Cultural Elements:
A Language most commonly spoken: Street Nullan
2 Valued Possession:
3 Type of Clothing Worn: Simple clothes, but often
adorned with small jewels and subtle symbols of wealth
4 Valued Concept: Wealth
5 Common Pastime: Haggling in the market or crafting
handiworks
6 Housing Arrangements: Small family - mother and two to
three children in a self-contained single cell that doubles as a trade stall or
shop.
7 Primary Virtue – strives to do this: Hope
8 Secondary Virtue – strives to do this: Justice
9 Primary Vice – strives to avoid this: Greed
10 Secondary Vice – strives to avoid this: Pride
J Religious Beliefs: Worship of the Angel of Travel
Q Acknowledged Authority Structure: Meritocracy of Blood
K Unusual
Cultural Character Trait: Always looking to get a better deal
Strategist
(Bone) Cultural Elements:
A Language most commonly spoken: Rivani
2 Valued Possession: Family Heirloom
3 Type of Clothing Worn: Well-fitting clothes suitable
for action at a moment’s notice
4 Valued Concept: Wisdom
5 Common Pastime: Entertaining friends or playing music
6 Housing Arrangements: Small family - mother and two to
three children in a self-contained single cell that doubles as a laboratory or
library.
7 Primary Virtue – strives to do this: Patience
8 Secondary Virtue – strives to do this: Courage
9 Primary Vice – strives to avoid this: Greed
10 Secondary Vice – strives to avoid this: Despondency
J Religious Beliefs: Worship of the Angel of Strength
Q Acknowledged Authority Structure: Meritocracy of Bone
K Unusual
Cultural Character Trait: Never rushes into anything without thinking of two
plans
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