31 August, 2015

Darkhive Worldbuilding (Part 10) - I See Who You Are



I've temporarily added the cultural elements to the two major cities in the setting, as well as basic elements for smaller villages and border settlements on the edges of dangerous zones. These may be subject to change s new ideas are developed for the setting. The important thing to note here is for the most part I haven't gone out of my way to "feminize" these assorted cultures, and except for the type of clothing worn and the housing arrangements, I haven't really applied anything gender specific anywhere. There will be a post or two dedicated to men in the setting shortly.

Like the pirate/steampunk setting developed last year, this now gives prompts for how religion might play out in the Darkhive, and starts to give us new ideas for details about governing systems and authority structures, and aesthetics in the setting.

Main City Cultural Elements:
Language most commonly spoken: Street Nullan
Valued Possession: Mien/Personal Honour
Type of Clothing Worn: Renaissance-Era bodices and flowing skirts (or doublet and hose), typically in bright colours and often elaborately embroidered.
Valued Concept: Dignity
Common Pastime: Haggling in the market or watching the gladiators
Housing Arrangements: Small family - mother and two to three children in a self-contained single cell.
Primary Virtue – strives to do this: Hope
Secondary Virtue – strives to do this: Justice
Primary Vice – strives to avoid this: Pride
10 Secondary Vice – strives to avoid this: Lust
Religious Beliefs: Divine Order of the Holy Empress
Acknowledged Authority Structure: The Imperial Matriarchy
Unusual Cultural Character Trait: Tendency to wear too much makeup

Secondary City Cultural Elements:
Language most commonly spoken: Street Panaho
Valued Possession: Personal Garden
Type of Clothing Worn: Simple ancient-Greek styled flowing dresses (or togas) in plain but striking colours.
Valued Concept: Tranquillity
Common Pastime: Working in a garden or entertaining friends
Housing Arrangements: Large family – possibly a pair of sisters and their children (maybe half a dozen) in a self-contained single cell.
Primary Virtue – strives to do this: Love
Secondary Virtue – strives to do this: Charity
Primary Vice – strives to avoid this: Lust
10 Secondary Vice – strives to avoid this: Gluttony
Religious Beliefs: Sacred Path of the Fungal Way
Acknowledged Authority Structure: Council of the City
Unusual Cultural Character Trait: Never wears jewellery or adornment

Village Cultural Elements:
Language most commonly spoken: Low Nullan
Valued Possession: Family Heirloom
Type of Clothing Worn: Utilitarian clothes with few adornments, often in muted colours.
Valued Concept: Community
Common Pastime: crafting handiworks or entertaining friends
Housing Arrangements: Extended families of a grandmother, her daughter(s), and grand-daughters (up to a dozen) in pairs of adjacent cells, where one cell is restricted to sleeping and private quarters while the other functions as cooking/entertaining/work space.
Primary Virtue – strives to do this: Diligence
Secondary Virtue – strives to do this: Wisdom (thought this may vary on the village)
Primary Vice – strives to avoid this: Pride
10 Secondary Vice – strives to avoid this: Wrath
Religious Beliefs: Local Angel Superstitions and Ancestor Worship
Acknowledged Authority Structure: Local Council of Elders
Unusual Cultural Character Trait: Varies by village (examples: always wears village crest, superstitions)

Small Settlement Cultural Elements:
Language most commonly spoken: Low Nullan
Valued Possession: Map of the nearby cells and passages
Type of Clothing Worn: Plain clothes, typically in dark colours, greys or browns.
Valued Concept: Survival
Common Pastime: Patrolling nearby cells and passages or crafting goods/weapons
Housing Arrangements: Extended families of a grandmother, her daughter(s), and grand-daughters (up to a dozen) in single cells, often sharing cooking and communal areas in an adjacent cell with similar families.
Primary Virtue – strives to do this: Bravery
Secondary Virtue – strives to do this: Chivalry
Primary Vice – strives to avoid this: Wrath
10 Secondary Vice – strives to avoid this: Greed
Religious Beliefs: Local Superstitions and Ancestor Worship
Acknowledged Authority Structure: Quasi-Military Structure
Unusual Cultural Character Trait: Varies by settlement (examples: always armed, always masked, travels barefoot)

Nullan Cultural Elements:
Language most commonly spoken: Street Nullan
Valued Possession: Family Heirloom
Type of Clothing Worn: Plain clothes with a blend of simple styles unique to the individual
Valued Concept: Community
Common Pastime: Gathering with friends or watching the gladiators
Housing Arrangements: Large family – possibly a pair of sisters and their children (maybe half a dozen) in a self-contained single cell.
Primary Virtue – strives to do this: Hope
Secondary Virtue – strives to do this: Charity
Primary Vice – strives to avoid this: Envy
10 Secondary Vice – strives to avoid this: Sloth
Religious Beliefs: Local Angel Superstitions and Ancestor Worship
Acknowledged Authority Structure: Meritocracy
Unusual Cultural Character Trait: Tries to prove themselves exceptional in some skill to make up for a lack of genetic advantage.

Khar-Tui Cultural Elements:
Language most commonly spoken: Khar-Tui-Go
Valued Possession: Oldest textbook
Type of Clothing Worn: Elaborately embroidered flowing robes often depicting family crests and personal icons
Valued Concept: Curiosity
Common Pastime: Reading or crafting handiworks
Housing Arrangements: Small family - mother and two to three children in a self-contained single cell that doubles as a laboratory or library.
Primary Virtue – strives to do this: Wisdom
Secondary Virtue – strives to do this: Patience
Primary Vice – strives to avoid this: Pride
10 Secondary Vice – strives to avoid this: Gluttony
Religious Beliefs: Agnostic
Acknowledged Authority Structure: Geniocratic Council
Unusual Cultural Character Trait: Pet Animal of Some Type

Riven Cultural Elements:
Language most commonly spoken: Rivani
Valued Possession: Heirloom weapon passed down from mother
Type of Clothing Worn: Functional leathers, although some prefer to wear armour at all times
Valued Concept: Integrity
Common Pastime: Displays of martial prowess or exploration of local passages and cells
Housing Arrangements: Extended families of a grandmother, her daughter(s), and grand-daughters (up to a dozen) in pairs of adjacent cells, where one cell is like a dormitory of sleeping quarters, while the other functions as cooking/training/work space.
Primary Virtue – strives to do this: Bravery
Secondary Virtue – strives to do this: Justice
Primary Vice – strives to avoid this: Wrath
10 Secondary Vice – strives to avoid this: Pride
Religious Beliefs: Order of Sho-Seth-Eenh Goddess of Battle
Acknowledged Authority Structure: Kratocracy (Power to the strongest warriors and strategists)
Unusual Cultural Character Trait: Always carries at least two weapons

Kithling Cultural Elements:
Language most commonly spoken: Kithspeak
Valued Possession: Artwork
Type of Clothing Worn: Rarely wear the same clothes twice, and if so, they always shift the way their clothes are worn
Valued Concept: Continued Transformation
Common Pastime: Carousing with friends or Theatre
Housing Arrangements: Live alone, typically sleeping in the same cell as their workplace, often near the middle of a settlement.
Primary Virtue – strives to do this: Hope
Secondary Virtue – strives to do this: Love
Primary Vice – strives to avoid this: Lust
10 Secondary Vice – strives to avoid this: Greed
Religious Beliefs: Path of the Sacred Trickster
Acknowledged Authority Structure: Theocracy (Hereditary Priesthood)
Unusual Cultural Character Trait: Always wears a mask

Ichthyan Cultural Elements:
Language most commonly spoken: Ichthyani
Valued Possession: Piece of Jewellery
Type of Clothing Worn: Simple functional clothes, often treated to avoid water damage
Valued Concept: Harmony
Common Pastime: Fishing or Gambling
Housing Arrangements: Extended families of a grandmother, her daughter(s), and grand-daughters (up to a dozen) in pairs of adjacent cells, where one cell is restricted to sleeping quarters surrounding a central pool/bathing area, while the other is functions as cooking/work space.
Primary Virtue – strives to do this: Diligence
Secondary Virtue – strives to do this: Hope
Primary Vice – strives to avoid this: Sloth
10 Secondary Vice – strives to avoid this: Greed
Religious Beliefs: Old Elemental Gods
Acknowledged Authority Structure: Meritocracy
Unusual Cultural Character Trait: Tattoos

Panaho Cultural Elements:
Language most commonly spoken: High Panaho
Valued Possession: Collection of fungal spores
Type of Clothing Worn: Simple ancient-Greek styled flowing dresses in plain but striking colours.
Valued Concept: Growth
Common Pastime: Farming or Meditation
Housing Arrangements: Small family - mother and two to three children in a self-contained single cell that doubles as a garden/greenhouse.
Primary Virtue – strives to do this: Patience
Secondary Virtue – strives to do this: Cunning
Primary Vice – strives to avoid this: Lust
10 Secondary Vice – strives to avoid this: Despondency
Religious Beliefs: Sacred Path of the Fungal Way
Acknowledged Authority Structure: Elective Monarchy
Unusual Cultural Character Trait: Often prefer to remain silent unless specifically addressed.

Xelani Cultural Elements:
Language most commonly spoken: Xelani
Valued Possession: Relic item from the furthest distance away
Type of Clothing Worn: Dark Robes, often trimmed with symbols and sigils of personal significance
Valued Concept: Purity
Common Pastime: Meditation or Crafting handiworks
Housing Arrangements: Extended families of a grandmother, her daughter(s), and grand-daughters (up to a dozen) in single cells, often sharing cooking and communal areas in an adjacent cell with similar families.
Primary Virtue – strives to do this: Faith
Secondary Virtue – strives to do this: Loyalty
Primary Vice – strives to avoid this: Greed
10 Secondary Vice – strives to avoid this: Gluttony
Religious Beliefs: Divine Order of the Holy Empress
Acknowledged Authority Structure: Theocracy (Elected Council of Priestesses)
Unusual Cultural Character Trait: Superstitions

Endoss Cultural Elements:
Language most commonly spoken: Nullan
Valued Possession: Musical instrument
Type of Clothing Worn: Simple clothes in non-descript style, often in dark dreary colours
Valued Concept: Secrecy
Common Pastime: Gambling or playing music
Housing Arrangements: Live alone, often on the outskirts of a town in small tents and “lean-to”s that they carry around with them.
Primary Virtue – strives to do this: Cunning
Secondary Virtue – strives to do this: Hope
Primary Vice – strives to avoid this: Sloth
10 Secondary Vice – strives to avoid this: Pride
Religious Beliefs: Tabernacle of Rust
Acknowledged Authority Structure: Anarchism
Unusual Cultural Character Trait: Like to be the centre of attention through storytelling or musical performance

Scavenger (Eyes) Cultural Elements:
Language most commonly spoken: Low Nullan
Valued Possession: Most valuable thing scavenged so far.
Type of Clothing Worn: Simple, functional clothes or leathers, possibly light armour.
Valued Concept: Skill
Common Pastime: Exploring nearby cells and passages or crafting handiworks
Housing Arrangements: Live alone, often on the outskirts of a town in small tents and “lean-to”s that they carry around with them.
Primary Virtue – strives to do this: Diligence
Secondary Virtue – strives to do this: Patience
Primary Vice – strives to avoid this: Greed
10 Secondary Vice – strives to avoid this: Envy
Religious Beliefs: Worship of the Angel of Fortune
Acknowledged Authority Structure: Meritocracy of the Eye
Unusual Cultural Character Trait: Always picking things up to examine them

Warrior (Fist) Cultural Elements:
Language most commonly spoken: Rivani
Valued Possession: Weapon won in battle from a formidable foe.
Type of Clothing Worn: Protective armours typically adorned with a family (or local militia) crest.
Valued Concept: Glory
Common Pastime: Feats of martial prowess, or watching the gladiators.
Housing Arrangements: Extended families of a grandmother, her daughter(s), and grand-daughters (up to a dozen) in pairs of adjacent cells, where one cell is like a dormitory of sleeping quarters, while the other functions as cooking/training/work space.
Primary Virtue – strives to do this: Bravery
Secondary Virtue – strives to do this: Chivalry
Primary Vice – strives to avoid this: Wrath
10 Secondary Vice – strives to avoid this: Pride
Religious Beliefs: Worship of the Angel of Battle
Acknowledged Authority Structure: Meritocracy of the Fist
Unusual Cultural Character Trait: Always wants to test martial prowess against new people

Zealot (Heart) Cultural Elements:
Language most commonly spoken: Street Panaho
Valued Possession: Holy symbol
Type of Clothing Worn: Brightly coloured robes adorned with the symbol of a deity or faith
Valued Concept: Love
Common Pastime: Meditation or helping others
Housing Arrangements: Extended families of a grandmother, her daughter(s), and grand-daughters (up to a dozen) in pairs of adjacent cells, where one cell is like a dormitory of sleeping quarters, while the other functions as cooking/praying/meditation space.
Primary Virtue – strives to do this: Faith
Secondary Virtue – strives to do this: Charity
Primary Vice – strives to avoid this: Pride
10 Secondary Vice – strives to avoid this: Despondency
Religious Beliefs: Worship of the Angel of Purity
Acknowledged Authority Structure: Meritocracy of the Heart
Unusual Cultural Character Trait: Hates conflict

Scholar (Brain) Cultural Elements:
Language most commonly spoken: Khar-Tui-Go
Valued Possession: Personal library
Type of Clothing Worn: Functional clothes, often well-worn and out of date.
Valued Concept: Truth
Common Pastime: Reading or Theatre
Housing Arrangements: Small family - mother and two to three children in a self-contained single cell that doubles as a laboratory or library.
Primary Virtue – strives to do this: Wisdom
Secondary Virtue – strives to do this: Patience
Primary Vice – strives to avoid this: Sloth
10 Secondary Vice – strives to avoid this: Greed
Religious Beliefs: Worship of the Angel of Knowledge
Acknowledged Authority Structure: Meritocracy of the Brain
Unusual Cultural Character Trait: Always questions things

Diplomat (Tongue) Cultural Elements:
Language most commonly spoken: High Nullan
Valued Possession: Family coat of arms
Type of Clothing Worn: Elaborate clothing in bright colours according to the season’s style
Valued Concept: Honour
Common Pastime: Theatre or haggling in the market
Housing Arrangements: Small family - mother and two to three children in a self-contained single cell.
Primary Virtue – strives to do this: Justice
Secondary Virtue – strives to do this: Wisdom
Primary Vice – strives to avoid this: Pride
10 Secondary Vice – strives to avoid this: Lust
Religious Beliefs: Worship of the Angel of Beauty
Acknowledged Authority Structure: Meritocracy of the Tongue
Unusual Cultural Character Trait: Hates getting dirty

Trader (Blood) Cultural Elements:
Language most commonly spoken: Street Nullan
Valued Possession:
Type of Clothing Worn: Simple clothes, but often adorned with small jewels and subtle symbols of wealth
Valued Concept: Wealth
Common Pastime: Haggling in the market or crafting handiworks
Housing Arrangements: Small family - mother and two to three children in a self-contained single cell that doubles as a trade stall or shop.
Primary Virtue – strives to do this: Hope
Secondary Virtue – strives to do this: Justice
Primary Vice – strives to avoid this: Greed
10 Secondary Vice – strives to avoid this: Pride
Religious Beliefs: Worship of the Angel of Travel
Acknowledged Authority Structure: Meritocracy of Blood
Unusual Cultural Character Trait: Always looking to get a better deal

Strategist (Bone) Cultural Elements:
Language most commonly spoken: Rivani
Valued Possession: Family Heirloom
Type of Clothing Worn: Well-fitting clothes suitable for action at a moment’s notice
Valued Concept: Wisdom
Common Pastime: Entertaining friends or playing music
Housing Arrangements: Small family - mother and two to three children in a self-contained single cell that doubles as a laboratory or library.
Primary Virtue – strives to do this: Patience
Secondary Virtue – strives to do this: Courage
Primary Vice – strives to avoid this: Greed
10 Secondary Vice – strives to avoid this: Despondency
Religious Beliefs: Worship of the Angel of Strength
Acknowledged Authority Structure: Meritocracy of Bone
Unusual Cultural Character Trait: Never rushes into anything without thinking of two plans


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