14 July, 2014

A Fox's Guide to Figure Painting (Part 10)

It is time to get to the individual detailing on figures.

By this stage, I've added in the eyes where they are exposed, I've done a few degrees of drybrushing on the bases, and I've started shading hair.

I realised at this point of the process that a few of the weapons are common across multiple figures, but I didn't necessarily paint them up the same way with the earth brown undercoat colour. To bring these weapons back into line, I've made sure that their shading effects are similar. I'd like to think that the weapons now look like different degrees of maintenance have been undertaken by their respective holders. 

But the real detailing is elsewhere.

The figure to note in this update is the heavy weapons specialist with the flamethrower on the bottom left of the image. He wears distinct padding on the shoulder hip and shin of his right side. This is obviously heat resistant padding to avoid damage from his own flamethrower. I decided to go with a flame theme here. The padding looks like quilted armour with a checkered pattern, so I decided to alternate a bright yellow and a cool red. I would have gone with a warm red, but the blue shading of the "white" armour implies a cool light on the team, so this would have been too much of a disconnect with the rest of the figure.

The sculpting of the armour padding means that the paint is easy to apply in this pattern. The topmost point of each diamond in the checkerboard pattern is highlighted with a single tiny dot of 2 parts colour and 1 part white. It just gives the padded armour a bit more virtual texture. It just looks like it has a bit more depth. I should note that my 'tiny dot' is probably a bit bulkier than I'd like, much like the initial whiting of the sclera in the eyes. I might reduce the size of this dot by re-applying the original shade over the bottom half of the dot.

We'll see how I think about them over the next couple of days.
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