One of the things I find with a lot of my projects is that I leave things undone.For example, I never got around to providing a proper character sheet for "Tooth and Claw".
Despite this, laying things out and making them look atmospheric is a passion of mine.
Voidstone Chronicles has a wealth of possible atmosphere, so I really want to get the epic fantasy feel across to potential players.
Here's the current incarnation of game's "Combat Clock", approaching the illustration style that the final version of the game will probably take...unless I change my mind.
Intuitive behaviour in gamers
1 week ago