It appears that I made a mistake in the first version of the core pocketmod playbook rules for Ghost City Raiders.
I didn't include the end of turn sequence for refreshment and rejuvenation.
While I was adding this in, I decided to add a bit of formatting to the project.
Ghost City Raiders (version 2)
Some time in the next couple of days I hope to have a couple of sample characters to send raiding in the rusted cities of a fallen world.
Hidden rules are the worst
4 days ago