It's early on day 19. I've barely woken up and I've passed a milestone in my sleep.
Paul Thornton has just played Ghost City Raiders with his wife and has provided me with valuable play-test feedback. This sort of thing rarely happens with my games. Especially during the game development phase.
This valuable feedback has prompted me to revise and clarify a few parts of the text, but it's good to know that the game is basically sound and plays blindly the way I had hoped it to.