I don't usually link to other people's blogs, but with recent thoughts about packaging "Ghost City Raiders", I thought that this blog post by TheBoyd was pertinent...
Boxing a Game
A lot of his comments are things that I've considered already with regard to game packaging. I've touched on them this year with my work on Walkabout, Hell-on-8-Wheels and my recent GCR foray. It's nice to see other people thinking about the same sorts of things.
Hidden rules are the worst
1 week ago