Game Marketing

I don't usually link to other people's blogs, but with recent thoughts about packaging "Ghost City Raiders", I thought that this blog post by TheBoyd was pertinent...

Boxing a Game

A lot of his comments are things that I've considered already with regard to game packaging. I've touched on them this year with my work on Walkabout, Hell-on-8-Wheels and my recent GCR foray. It's nice to see other people thinking about the same sorts of things.

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