A game needs objectives. Players need something to aim towards. Sometimes those objectives are clear and straightforward, sometimes they are convoluted and require a number of steps to be performed along the way. Sometimes the steps (or even the end goal itself) isn't even known at the start of play.

The 'Bring Your Own Miniatures' project isn't just a combat game, it's going to be an ongoing set of interconnected scenarios. But at the moment it's a combat system without a scenario framework, so that's the next thing I'll be working on. 


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