A Guide to Geomorphs (Part 6)
The general idea here is that you can build complex maps from simple sets of 2-phase geomorphs. All you need are a few geomorphs that link the sets, and a couple of signature hexes to bring out key points of interest.
Since there has been some strong interest in this series, I'll try to keep the inertia rolling with regular posts (despite the difficulties this poses).
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