In the case of a benefit (upright result), a player gains an immediate difficulty increase (on this action), if the player decides to keep the benefit for their character, they reduce the difficulty of their next action by 1 as long as they can justify it in the context of the story. If they give the benefit to an ally, they provide an automatic success to that allies next action. In the case of a penalty (reversed result), a player gains an immediate difficulty decrease (on this action), a player may not give their penalty to someone else, they automatically increase the difficulty of their next action by 1. An ally may claim the penalty for themselves, accepting one less success on their next action.
4 weeks ago