I like fragments of stories, elements that can be pulled into another story to fill a void or add depth, plot hooks that can lead people into the deeper mysteries.
That's where the House of Clocks has brought new inspiration today.
I'm not sure who is behind it, but it's filled with the kind of artefacts that might make a modern supernatural game just that little bit creepier...and that's always a good thing isn't it.
Intuitive behaviour in gamers
1 week ago