Other Strangeness GM Guide
There will probably be additional hints about running things scattered through the other pocketmods in the system, but this should be enough to get a group started.
The next booklet will be the guide for players to create characters, then a guide to create locations that might function as characters hideouts or places of interest, and then a guide to creating items. after that I'll present a few sample characters, places, items, and story hooks, before finally offering the various animals, cultures, and occupations that allow players to make a diverse range of strange characters and mutants to focus their stories on.
By that stage, I should have started work at my new job, so we'll see what happens from there.