RPGaDay (Parts 21-31)
21. Which die
mechanic appeals to you?
I like die mechanisms that provide good detail with minimal
effort, some people refer to these ideas as rich resolution systems. One Roll
Engine comes to mind as an example of thisā¦ D&D and Pathfinder are the
opposite of this because they require a lot of effort with application of
modifiers and sometimes reference to tables, before a simple pass/fail result
is generated.
This is why I love the Otherkind die system. You roll a
bunch of dice based on the number of problems your character is trying to avoid
and the number of success criteria that might be associated with the task. Once
dice are rolled, you allocate the results of individual dice to individual
criteria. Each die has an outcome associated with a specific element, this way
players can choose what is more important to their character at this point in
time. It allows a stronger control of the narrative while keeping an element of
randomness.
22. Which non-dice
system appeals to you?
If I want randomisers in my game, Iāll often stick to cards
which can be read for their rank and their suit, instantly creating a rich
resolution system (richer than many die systems at least). If Iām not going
with dice, I often prefer the LARP notion of using no system at all and relying
on human nature, and player skill when it comes to manipulation of events and
resolution of combat.
23. Which game do you
hope to play again?
I hope to play something akin to Ravenās Nest again. Itās
one of my long term goals to create a new incarnation of it, combining live
action elements with miniatures, in an elaborate and spectacular set-up.
24. Which RPG do you
think deserves greater recognition?
The Law
But if it comes to games that I havenāt written, then my
mind tends to gravitate to games that get more recognition than they deserve. If
I had to pick something, then Iād consider a game like āBig Eyes Small Mouthā
which was a stripped back system with a decent amount of crunch, it felt like
it was influential toward to designs of many games I the years after itās
release, but there werenāt a lot of games that admitted to this influence.
Maybe it was a case that these games referred to other games, which were in
turn influenced by itā¦ so the connection between games wasnāt as directā¦ maybe
people didnāt want to directly indicate their inspiration from this game because
it was never intended to be something serious, and was instead generally used
to simulate anime.
As a spin-off of this, the āGhost Dog: Way of the Samuraiā
game, which was a project branching off from āBig Eyes, Small Mouthā, deserves
huge recognition as a game trying new things with a single-player/single-GM narrative
format. I donāt recall seeing similar ideas in games for another decade or
more.
25. Name a game that
had an impact on you in the last year
Relics by Steve Dee is a really interesting idea, and I love
what heās doing with it. Iāve discussed it a couple of times over the past
year, but the first time I really played it was at EttinCon just over 6 months
ago.
26. Your gaming
ambition for the next year
At the time of writing, Iāve just sat my interview with the
NSW Department of Education, with the intention of becoming a teacher of visual
arts and industrial arts. Iām hoping to be posted a position in a school at
some time in the near future, and in that school to set up a gaming club for
students which will focus not only on play, but also on getting kids to design
their own games. There has been some incredible work using roleplaying and gaming
in the classroom across the Scandinavian and Northern European countries, and Iād
really love to play with some of these ideas in classrooms of my own.
27. Share a great
stream/actual play
Iāve only started watching and listening to game streams and
actual playsā¦ sorry, but they have been boring me. I watch the screen and see
that in a lot of cases there is an enthusiastic GM who drives everything, while
a single player is engaged and most of the remaining players sit there bored
waiting for their turn. Watching and listening to these reminds me of many of
the worst elements of participating in a convention game under a bad GMā¦ with
the added problem that I know I can never participate in the game, so Iām stuck
with those other bored people Iām watching.
28. Share whose
gaming excellence youāre grateful for
Iām grateful for an old friend named Michael Corbin who was
running game conventions in the 1990s. This is the time when I first started
going to conventions, and I ran a game session that he wrote. His advice really
helped at the time, and prompted me to meet a number of other legends in the
local game scene including folks who founded the āAustralian Freeformā scene
and pioneered some incredible concepts in live-roleplaying that are now being
considered innovative as they are being discovered by the Jeepform and Nordic
crowds.
29. Share a
friendship you have because of RPGs
The strongest and best friendship I have because of RPGs is
my marriage. I met my wife at a LARP, I fell in love with her through LARP. We
havenāt gamed for a while, but hopefully weāll find another group to join soon.
30. Share something
you learned about playing your character
Perhaps the most important thing that I learned about
playing a character is the fact that you donāt always need to be the centre of
attention, you can be the supporting character in someone elseās story and still
have fun.
31. Share why you
take part in RPG-a-Day
I love to share my ideas about games and love to read other
peopleās responses about similar subject matter. RPG-a-Day helps to build the
gaming community, and itās nice to feel a part of the community.
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