Worldbuilding 101 - Part 17: Cultural Appearances
Regarding
yesterday’s post. It appears that there might be some kind of disconnect
between the setting and the system, and that’s something that can prove
detrimental to good storytelling. This worldbuilding exercise is a follow on
from my last series on designing a “Boffer LARP system”, but boffer LARPs are
all about hitting one another with padded weapons, and I’ve just mentioned the
presence of firearms (which are a distincty non-boffer trait). It’s actually
not as much of a disconnect as it seems at first. For one thing, this is a
steampunk/pirate Boffer LARP, there will be cutlasses and rapiers and
swashbuckling, but there will also be muskets, flintlocks, and single shot
rifles. The idea of the game was inspired by the notion of a boffer LARP with
“Nerf” guns. But I guess that needs us to clarify the technology level a bit
more.
I stated late
Napoleonic, but maybe that’s not a good timeframe for what I’m imagining. When
I think of the setting, I get imagery from a variety of movies (and TV series
and Graphic Novels)…
The Three
Musketeers (in it’s various incarnations)
Da Vinci’s
Demons
Brotherhood
of the Wolf
Plunkett and
Maclean
Solomon Kane
Pirates of
the Carribean
I
specifically don’t think of “high steampunk” like League of Extraordinary
Gentlemen or Van Helsing…those are too modern for what I’m after. The healthy
dose of Warhammer Fantasy pulls things back into line, with a grittier, darker
fantasy world (but still with strange quirky machines, and firearms that are often
unpredictable).
I know my inspiration
sources are all over the place, and cover a wide range of history. But
somewhere between them all sits the setting I have in mind. I’m also aware that
none of these visual inspiration sources is particularly Spanish (except maybe
the fourth “Pirates” movie which is playing a strong role in the formation of
the church and cult groups). Perhaps if we consider the “old world” of our
fantasy setting to be a fractured mass of nation states, like Europe before
Napoleon forced everyone to get their military affairs in order.
With this in
mind, it might be better to sit the core technology level closer to the late
1700s rather than the early 1800s, perhaps just before the US War of
Independence happened in our world. This pulls us away from the steampunk
gunslinger trope, and back to a world of exploration and adventure…it also
drags us closer to the age of high piracy.
Now we’ve got
some specific ideas for technology level, we can start deciding what the actual
aesthetics of the world are. What does it look like?
+Joseph
Browning made the comment…
“I think the one thing that we, as
modern gamers, have difficulty understanding at a very visceral level is the
amount of wealth that would be consumed in frivolous display or ornamentation
by the many cultures of our fantasy worlds. We (generally) consider such overt
displays of wealth vulgar, but cultures before ours often didn’t, viewing them
as desirable.
How many of us are willing to spend
100gp to decorate the pommel of their non-magical sword? Or spend 2,000 gp for
combat-worthless parade armour?
Just something to think about when
next you roleplay…”
I think
that’s awesome, and it really ties into the concepts of what the races (and the
world in general) looks like, and storyline elements that can be brought into
play.
With the
structures we’ve already got in place, we can start to really define the look
and the attitudes that various cultures in the setting have toward overt
wealth.
El Imperio del Sol (The Empire of the
Sun)
(Aristocracy)
Vices – Pride and Envy, Valued Possession: Family Coat of Arms, Type of
Clothing Worn: Elaborate and Brightly Coloured, or Military Uniforms
The empire is
decadent, it has a sense of lost nobility that is struggling to maintain
meaning in the face of a changing world. So far it has maintained its strength
through shows of military power and opulence above the peasant classes that
support it. To keep showing that power, influential members of the empire spend
vast wealth on impressive buildings, decorative armour, and jewellery (with
pride in their own possessions and envy regarding the possessions of others).
Some see the crumbling illusory edifice, they seek discipline and a return to
the values that once made the empire great (combining their pride with a nostalgia
for their family’s coat of arms), these are the members of the empire who tend
to take the harsh military aesthetic, but even they know that decoration drives
much of the empire, and that style comes before substance among the courtiers
whose support they need.
La Santo Orden del Profeta (The Holy
Order of the Prophet)
(Theocracy)
Vices – Lust and Sloth, Valued Possession: Holy Symbol or Holy Text, Type of Clothing Worn: Plain Robes
The Holy Order
has developed over centuries from the teachings of a lone prophet in the
desert, to a vast institution with wealth rivalling the empire itself. Members
of the order dress in accordance with their status, lower ranked acolytes in
plain robes, higher ranked priests adorning themselves with holy symbols that
are often made from valuable metals and gems (for the glory of the Celestine),
bishops and the highest ranking members of the order are closest to the divine
and the order states that they need to look the part. The vast majority of the Order’s
wealth is invested in buildings of worship, enclosures for sacred relics and
texts. It is not uncommon to see a member of the order dressed in simple rags
but carrying a book of the finest vellum leaves, encased in a silver and gold
covering.
Los Corsarios (The Privateers)
(Military)
Vices – Greed and Pride, Valued Possession: Letter of Marque, Type of Clothing
Worn: Functional Leathers or Military Uniform
The
privateers spend much of their time on the sea, they often live in cramped communal
quarters and don’t have a lot of room for personal possessions. Despite this,
their propensity for greed and pride often drives them to have a few possessions
that are incredibly valuable: perhaps a pouch of the finest gems and jewellery,
an incredibly ornate weapon, or some mysterious trinket acquired on their
travels. Such items are rarely frivolous, they often have some kind of use that
makes them even more valuable on the high seas. Much of a privateer’s wealth is
spent on the maintenance of their ship, and many privateer vessels are equipped
with the most powerful cannons and elaborate naval technologies in the known
world.
Los Lobos del Mar (The Wolves of the
Sea)
(Democracy)
Vices – Wrath and Gluttony, Valued Possession: Weapon (often a cutlass), Type
of Clothing Worn: Functional or Flamboyant Leathers
Like
Privateers, the Pirates typically live in cramped quarters on a ship that is
their pride and joy. Unlike privateers, most pirates dress in a more flamboyant
manner, but closer appearances typically show that the wealth and flamboyance
of pirate attire is often second-hand, or looted, commonly ill-fitting, and
more for show than actual wealth or taste (sometime a pirate’s clothes will
show the effects of too many bar fights or nights of drunken revelry). The most
functional and often most valuable item a pirate will typically possess will be
their favoured weapon, often adorned with gems, or marks to indicate the
adventures they’ve been on and the foes they’ve vanquished. Many pirates mark
their bodies with tattoos telling these same stories. Pirates tend to be a bit
more personal with their wealth, but in a life on the high seas they need to
find secure places to store their gains, virtually every pirate has a map to
their own stash, and many have maps to stashes from those they have slain.
La Colonia (The Colony)
(Meritocracy)
Vices – Sloth and Envy, Valued Possession: Family Heirloom, Type of Clothing
Worn: Functional Cloth and Linen
The colony
supports the empire, in much the same way the farmers and peasantry have done
back in the Old World for centuries. It is not in a settler’s best interests to
show wealth or flamboyance around the nobility, because the pride of the nobles
would see settler’s cut down for their insolence and envy would see anything
beautiful taken away to the palaces and estates. Settlers keep a low profile,
they get their work done in functional (but exceptionally well made) clothes,
their most valued possessions are typically kept under lock and key hidden in
storage boxes in their attics, cellars or larders. Some are envious of the
nobles, and seek to emulate them but have neither the resources nor the free
leisure time to engage in such decadence, other settlers hold on to the weapons
and basic armour assigned to them as members of local militias (perhaps with
the intention of one day bringing revolution to the land).
Los Salvajes de la Isla (The Island
Savages)
(Tribal
Aristocracy) Vices – Wrath and Lust, Valued Possession: Greenstone Charm, Type
of Clothing Worn: Dyed Skins and loosely woven fabric
The natives
have lived in accordance with the cycles of the land for as long as anyone can
remember, the idea of building walls to separate oneself from the natural world
is anathema to them. This is reflected in their clothing and their structures,
but this doesn’t mean they lack pride in what they do have. Clothes are well
made, often adorned with patterns from dye and elaborate weaving. Buildings are
open and airy, but are built on strong foundations of ancient stone carved in
arcane patterns from a time now forgotten. During times of ceremony, natives
wear jewellery passed down through their families, each piece has a unique
heritage and is worn at certain times to show the wearers connection to their
people and to their land. Such pieces are never bought or sold, only given as
gifts for great deeds.
La Orden de la Luna (The Order of the
Moon)
(Meritocracy)
Vices – Pride and Envy Valued Possession: Jewellery depicting a Crescent Moon, Type
of Clothing Worn: Dark leather armour, typically masked
While they live hidden among other
cultures, members of the Cult are indistinguishable from those among whom they
are concealed. When performing duties for the cult, they are reputed to wear
functional leather armour, with ornate masks reminiscent of those worn during festivals
in the old world. Few have seen the rituals of the cult, but reports state that
during these events, the members of the cult either choose to wear their
armour, or loose flowing robes like those seen depicted on the ancient marble
statues and antique pottery pieces of the old world.
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